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If a creature is adjacent to an enemy and they attempt to move they must perform a Dodge Check.

This check compares the moving creature's Dodge stat with the enemy's Tackle stat, and combines it with a random chance. If the creature is successful they can move away as they wanted. If the creature fails, then their attempt to move is prevented and their turn ends.

The more enemies are adjacent to the creature the harder the Dodge Check is to pass successfully.

Base Values[ | ]

  • The base Dodge for all classes is 100.
  • The base Tackle for all classes is 100.

Altering Dodge or Tackle[ | ]

A number of spells, and effects, can alter the Dodge or Tackle of a creature.

Class Spell Effect
Ecaflip Template:I ens Feline Reflexes +Dodge
Iop Template:I ens Refusal -Dodge
Sacrier Template:I eem Sacrier's Foot -Dodge
Template:I ens Mark of Agility +Dodge, +Tackle
Sram Template:I ens Dodge +Dodge
Xelor Template:I ewm Time Snap -Tackle

Terminology[ | ]

  • "Dodge Locking" can refer to a creature successfully preventing the movement of another because of the Dodge Check.

See Also[ | ]

  • Move Effect
  • Category:Dodge Equipment
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