Critical Hit[]
Critical Hits are an aspect of the combat system which represent a particularly successful attempt at an action.
All weapons and most spells have a Critical Hit variation of their normal effect. This usually means doing higher damage. However, a wide variety of critical hit effects exist, so check the spell to be sure what it does.
Critical Failure[]
Critical Failures are an aspect of the combat system which represent a particularly unsuccessful attempt at an action.
Unlike Critical Hits, a Critical Failure simply causes the action to fail. However, the cost (in AP/MP/WP) is still spent.
Base Values[]
- The base Critical Hit value for all classes is 3.
- The base Critical Failure value for all classes is 0. Without increasing this, no Critical Failures will occur for a character.
Hit vs Failure[]
If you manage a Critical Hit and a Critical Failure in the same action, then the Critical Failure takes precedence. The cost will be spent, but no further effect will take place.
Altering Criticals[]
A number of spells, and effects, can alter the chance of Critical Hits or Failure of a creature.
Class | Spell | Effect | |
---|---|---|---|
Cra | File:Element NeutralSmall.png | Sharpshooting | Trade MP for +Critical Hit |
Ecaflip | Template:I ewm | Meowtbreak | +Critical Failure to enemies, +Critical Hit to allies |
File:Element NeutralSmall.png | Ecaflip's Tarot | +Critical Hit/+Critical Failure | |
File:Element NeutralSmall.png | Perception | +Critical Hit | |
File:Element NeutralSmall.png | Paws Off | +Critical Failure | |
File:Element NeutralSmall.png | Rabies | +Critical Hit per attack | |
Sacrier | File:Element NeutralSmall.png | Mark of Clumsiness | +Critical Failure |
Ability[]
Cost | Max Lvl | Effect |
---|---|---|
15 | 20 | +1 Critical Hit |
Terminology[]
- "Critical Hit" is often shortened to "Crit", "Critical", or "CH".
- The Critical Hit characteristic is also known as Ferocity.
- "Critical Failure" is often shortened to "CF".