Action Points are spent to perform actions during combat.
Most spells or weapon attacks requires a certain number of AP to attempt. If you don't have the AP, you can't attempt the action.
At the start of each Turn, the base value the character had when combat began is restored, then AP is added or subtracted due to the effects of any spells that have been cast on the character.
Base Value[]
- All classes have a base value of 6 AP.
Altering AP[]
A number of spells, and effects, can alter the AP of a creature.
Class | Spell | Effect | |
---|---|---|---|
Ecaflip | Template:I ens | Double or Quits | AP Refund |
Template:I eem | Three Cards | +AP | |
Template:I ens | Ecaflip's Tarot | +/-AP | |
Enutrof | Template:I ens | Drhellzerker | Turns all AP into MP |
Feca | Template:I eem | Earth's Fist | Stun |
Template:I ewm | Breaking Wave | Frozen | |
Template:I ewm | Crashing Wave | Frozen | |
Sram | Template:I ewm | Frosty Embrace | Frozen |
Template:I ewm | Icy Trap | Frozen | |
Xelor | Template:I ewm | Frostbite | -AP |
Template:I ewm | Slow Down | -AP | |
Template:I ewm | Clock | AoE -AP | |
Template:I ewm | Hammer Time | -AP and AoE +AP | |
Template:I ens | Devotion | AoE +AP | |
Template:I ens | Temporal Armour | +AP per hit |
State | Effect |
---|---|
Demotivate | -AP |
Motivate | +AP |
Gangrene | -HP per AP used |
Ability[]
Cost | Max Lvl | Effect |
---|---|---|
150, 300 | 2 | +1 AP |
Equipment[]
- Satisfaction Ring +1 AP
- Gobball Set +1 AP
- Black Crow Set +1 AP
- Dragolyre +1 AP
- The Goultard +1 AP
- The Celestial Brooch +1 AP
- Ugly Breastplate -1 AP
Terminology[]
- "Action Point" is often shortened to "AP".
- The File:Action point.png symbol is often used to represent AP within the game's interface.
See Also[]
- Wakfu Point (WP)
- Movement Point (MP)