Wakfu 维基
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Action Points are spent to perform actions during combat.

Most spells or weapon attacks requires a certain number of AP to attempt. If you don't have the AP, you can't attempt the action.

At the start of each Turn, the base value the character had when combat began is restored, then AP is added or subtracted due to the effects of any spells that have been cast on the character.

Base Value[ | ]

  • All classes have a base value of 6 AP.

Altering AP[ | ]

A number of spells, and effects, can alter the AP of a creature.

Class Spell Effect
Ecaflip Template:I ens Double or Quits AP Refund
Template:I eem Three Cards +AP
Template:I ens Ecaflip's Tarot +/-AP
Enutrof Template:I ens Drhellzerker Turns all AP into MP
Feca Template:I eem Earth's Fist Stun
Template:I ewm Breaking Wave Frozen
Template:I ewm Crashing Wave Frozen
Sram Template:I ewm Frosty Embrace Frozen
Template:I ewm Icy Trap Frozen
Xelor Template:I ewm Frostbite -AP
Template:I ewm Slow Down -AP
Template:I ewm Clock AoE -AP
Template:I ewm Hammer Time -AP and AoE +AP
Template:I ens Devotion AoE +AP
Template:I ens Temporal Armour +AP per hit
State Effect
Demotivate -AP
Motivate +AP
Gangrene -HP per AP used

Ability[ | ]

Cost Max Lvl Effect
150, 300 2 +1 AP

Equipment[ | ]

  • Satisfaction Ring +1 AP
  • Gobball Set +1 AP
  • Black Crow Set +1 AP
  • Dragolyre +1 AP
  • The Goultard +1 AP
  • The Celestial Brooch +1 AP
  • Ugly Breastplate -1 AP

Terminology[ | ]

  • "Action Point" is often shortened to "AP".
  • The File:Action point.png symbol is often used to represent AP within the game's interface.

See Also[ | ]

  • Wakfu Point (WP)
  • Movement Point (MP)
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