Xelor appear as mummy-like humanoids with robotic features. In the beginning there were no clocks, no watches, no cuckoos... not so much as a wooden stick stuck in the mud to tell the time with a simple shadow. Until one day, the god Xelor took up his Hammhour which shone with the light of timeless infinity. His great hammer fell upon the earth, and made a funny little noise - 'TICK'. Xelor struck once more, and behold, a ringing 'TOCK' resounded and Xelor saw that it was good. Placing the noises in his great satchel for safekeeping, he took some gears and, adding two or three Timemites, the god created the Divine Clock.

Xelor's disciples are created in the image of their god, and like their master, their favorite tactic involves messing about with ticks and tocks. For them, a clock hand packs more punch than the five-fingered kind and time is a lethal weapon - just watch them control the initiative and movement of their enemies.

They love using their tick-tock tactics to play with time. Fascinated with clockwork mechanisms of all kinds, they can’t bear to see a single second slip through their fingers… or a single enemy! Here’s a tip: if you see them fiddling with their clock hands, run for your life, or the bell will soon be tolling for you…

As patient students of technique, they are often to be seen passing the time with Otomai's Disciples.

Class Spells

The class spells available to members of the Xelor class are:

Element LevelIconSpell NameCostEffect
Element WaterLarge
0Spell Xelor FrostbiteFrostbite3 Action pointDamage, -1 Max AP
236pxTime Control1 Action pointDamage, Tick: Accelerator, Temporal focus, Tock: -1 Max AP
4Spell Xelor XelorsHourglassXelor's Hourglass2 Action pointDamage, Tock: -1 Max AP, Tick: Accelerator +1
736pxClock5 Action pointDamage, -1 Max AP, Tick: Accelerator +1
10Spell Xelor SinistroSinistro4 Action pointSummon: Damage, Demotivated -1 Max AP
LevelIconSpell NameCostEffect
Element AirLarge
0UnderhandUnderhand3 Action pointDamage, Applies Clocking Off, Creates a Time Rift
2Spell Xelor ShrivelingAging2 Action pointDamage, Damage for Init lost/AP lost, Triggers Distortion and Clocking Off
4Xelor Spell Temporal DistortionTemporal Distortion2 Action pointDamage next turn, Teleports target onto a Time Rift
7Xelor Spell Tempus FugitTempus Fugit3 Action point 1 Movement pointCross
: Damage; Teleport, creates Temporal Twists
10Spell Xelor SixAMXelor Punishment5 Action pointCross
: Damage
LevelIconSpell NameCostEffect
Element FireLarge
0Spell Xelor HandHand5 Action pointDamage, Tick: -Initiative, Tock: 1 rebound of 2 cells
2Spell Xelor LineOfFireLine of Fire4 Action pointLine
: Damage, Tick: -Initiative, Tock: Line AoE
4Spell Xelor TemporalBurnTemporal Burn3(1) Action pointDamage per AP, Tick: -Initiative, Tock: Cross AoE
7Spell Xelor TemporalDustTemporal Dust6 Action pointDamage, Tick: -Initiative Cross Aoe, Tock: Circle AoE
10Spell Xelor HydrandHydrand4 Action pointSummon: Cross AoE
LevelIconSpell NameCostEffect
Element SupportLarge
1Spell Xelor XelorsDialXelor's Dial3(2) Action point1 Wakfu pointCreates a Dial which gives +Damage%, Allows movement between hour cells for 1 MP
36pxMaster of TimePassive +Initiative, +Demotivated Chance%, +Control
3Spell Xelor TimekeeperTimekeeper3(1) Action pointStores AP and gives charges to Dial
Spell Xelor TimeTheftTime TheftPassive +Chance to steal AP, +Chance to apply accelerator
4Spell Xelor MummificationMummification6(3) Action pointRevive KOed allies, applies In Recovery level 1(10), 10(100)% of Xelor's current HP, -33% HP returned at end of turn for 3 turns, If Xelor is KO: kills target
Temporal PrismTemporal PrismPassiveGain damage% for every element used each turn
5Spell Xelor DevotionDevotion3(1)Movement point Give AP to yourself and allies
36pxTemporal WavesPassiveIncreased chance to remove initiative and AP on their given turns
6DesynchronizationDesynchronization3(0) Action point 1 Wakfu point Switches from tock to tick and vice versa
Spell Xelor RollbackRollbackPassiveChance to return spell cost

Other features

  • Archetype: Time wizards, Mechanical clocks, Disabler.
  • Unique features: AP manipulation, Initiative manipulation, Dial
  • Strike power: Good. Area effects and distance damage.
  • Flexibility: Average. Can limit enemies' actions, but at the cost of the Xelor's damage output.
  • Team play: Good. AP bonuses, and spells that can restrict an opponent's damage output.
  • Combat position: Flanking. Their durability is not high, but their attacks can limit the actual attacks output.
  • Good targets: Opponents with a single costly attack.
  • Bad targets: Multiple opponents, or opponents with multiple cheap attacks, or spare AP.

Spell-branch features

  • Air: Damage for AP/ini loss, Teleporting. Damage dealer.
  • Fire: Damage/ini loss, and Area effects.
  • Water: AP removal/AP buffing.
  • Support: Dial, AP managment, Mummification.


The Xelor class of Wakfu originated from the first Ankama title Dofus, in which they were a mummified character that controlled time and magic.

However, Ankama has completely redesigned their appearance, so that instead of being a small race, they are now the same height as everyone else. This is in part due to the technologies used to make Wakfu which means all the player models use exactly the same base model.

Preview spells

Ankama previewed a small selection of spells during the initial design period of Wakfu. Though examples of the desired shape of the class, most of these spells didn't make it through to the current version without some alterations.

Icon Name Element Short description
Preview TimeRift Time Rift Ice This spell inflicts considerable Ice-type damage and puts the enemy in the 'Icy Petrification' condition on a Critical Hit. It can only be cast on a Hour cell while being equipped with a Clockhand
Preview Midnight Midnight Mech With this spell, you'll be able to summon a Hour on a cell. It can be cast from anywhere but obeys to the same principle that that of the dial (If the caster is no longer on the control cell and the end of his turn, the hour dissappears.)
Preview Hydrand Hydrand Fire This spell will enable you to summon a Hydrand on an Hour Cell. Its special feature beings that it attacks each player at the beginning of their turn. (The more enemies there are in the fight, the longer the Hydrand will stay and gain in power). It can only be summoned on an Hour Cell.
Preview Dial Dial Mech This spell with enable you to materialize a glyph in which the Xelor will be able to fight. You must be equipped with a Clockhand to cast it. Warning! If the Xelor isn't in the center of the Glyph at the end of the turn, the latter will disappear.


  • Reading Xelor backwards gives you Rolex, which is a very expensive watch brand in real life.
  • The North American Server is named after Nox, a Xelor character from the Wakfu cartoon.

Image Gallery


The Wakfu Xelor Concept Art

Xelor pose

In-game model

Xelor DofusMale

Original Xelor from Dofus.

Female Xelor Concept

Female Xelor concept art.

External Links

All playable classes:
CraClassSymbol EcaflipClassSymbol EniripsaClassSymbol EnutrofClassSymbol FecaClassSymbol FoggernautClassSymbol IopClassSymbol HuppermageClassSymbol MasqClassSymbol
OsamodasClassSymbolPandawaClassSymbolRogueClassSymbol SacrierClassSymbolSadidaClassSymbol SramClassSymbol XelorClassSymbol EliotropeClassSymbol

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