Wakfu Points (WP) are a resource used by certain special skills in the game. These skills are mostly strong or have adverse effects and WP are a way for the game to gate the use (or abuse of such skills).
Unlike AP or MP which is restored at the beggining of every turn in a fight, WP are restored uniquely for each class, usualy by stacking the levels of class-specific status that have their own unique conditions to be gained (i.e. Xelor gains levels of Great Clockmaster when removing AP, Ini, etc, and gain 1 WP per 100 levels of it). They are only fully restored after battle. This means that your WP is limited to the base amount of 6 during every fight. However, this can be increased by skill points or by equips.
Altering WP[]
Though effectively "more expensive" than AP, there are still a handful effects, that can alter the WP of a creature. Within the 14 classes WP can be altered by Enirispa's Traid Mark (%WP steal on enemy defeat) and Foggernaut's stasis spells. There are also states given by monsters.
| State | Effect |
|---|---|
| Divine Silence | Increases WP Cost |
WP Only Spells[]
While WP-cost spells may be more powerful than others, they are usually limited by the amount of AP the caster currently has. However, a number of spells have pure WP costs, meaning they can be cast independent of any other resources.
| Class | Spell | Effect | |
|---|---|---|---|
| Cra | Windy Beacon | AoE Damage, Push | |
| Incandescent Beacon | AoE Damage, Burning | ||
| Seismic Beacon | AoE Damage | ||
| Ecaflip | Roll Again | Changes Tarot card | |
| Cat Tree | 50% Dodge with Heal | ||
| Enutrof | Phone a Frhend | Summons a Drheller | |
| Prime of Life | MP loss and gain | ||
| Iop | Uppercut | Damage | |
| Increase | +Damage% | ||
|
Xelor|| | |||
| Mummification | Revives a KOed ally for 1 turn. | ||
| Temporal Images | Creates visual decoys | ||
Terminology[]
- "Wakfu Point" is often shortened to "WP".
- The
symbol is often used to represent WP within the game's interface.
See Also[]
- Action Point (AP)
- Move Point (MP)