Wakfu Points (WP) are a resource used by certain special skills in the game. These skills are mostly strong or have adverse effects and WP are a way for the game to gate the use (or abuse of such skills).
Unlike AP or MP which is restored at the beggining of every turn in a fight, WP are restored uniquely for each class, usualy by stacking the levels of class-specific status that have their own unique conditions to be gained (i.e. Xelor gains levels of Great Clockmaster when removing AP, Ini, etc, and gain 1 WP per 100 levels of it). They are only fully restored after battle. This means that your WP is limited to the base amount of 6 during every fight. However, this can be increased by skill points or by equips.
Though effectively "more expensive" than AP, there are still a handful effects, that can alter the WP of a creature. Within the 14 classes WP can be altered by Enirispa's Traid Mark (%WP steal on enemy defeat) and Foggernaut's stasis spells. There are also states given by monsters.
|Divine Silence||Increases WP Cost|
WP Only Spells
While WP-cost spells may be more powerful than others, they are usually limited by the amount of AP the caster currently has. However, a number of spells have pure WP costs, meaning they can be cast independent of any other resources.
|Cra||Windy Beacon||AoE Damage, Push|
|Incandescent Beacon||AoE Damage, Burning|
|Seismic Beacon||AoE Damage|
|Ecaflip||Roll Again||Changes Tarot card|
|Cat Tree||50% Dodge with Heal|
|Phone a Frhend||Summons a Drheller|
|Prime of Life||MP loss and gain|
|Mummification||Revives a KOed ally for 1 turn.|
|Temporal Images||Creates visual decoys|
- "Wakfu Point" is often shortened to "WP".
- The symbol is often used to represent WP within the game's interface.