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Traps are placed on the ground at the time of casting, and usually remain there indefinitely until someone walks onto their Trigger Area. When this happens, the person who triggered it, and anyone else within the Area of Effect, will suffer the trap's effects. Traps occupy Command so you cannot have too many on the field at once.

Trap List[]

Class Spell Effect
Iop Element EarthSmall Impact Damage after 1 turn
Sram Element WaterSmall Icy Trap Damage, Freeze
Element FireSmall Exploding Trap Large AoE Damage
Element AirSmall Tricky Trap Damage, no LoS
Element NeutralSmall Repulsive Trap Damage, Push
Element NeutralSmall Choker Trap Sleep, Confusion, -Initiative
Element NeutralSmall Chilling Trap Initiative, -MP
Xelor Element WaterSmall Time Rift -Initiative, -AP

Related Category[]

  • Category:Trap