Traps are placed on the ground at the time of casting, and usually remain there indefinitely until someone walks onto their Trigger Area. When this happens, the person who triggered it, and anyone else within the Area of Effect, will suffer the trap's effects. Traps occupy Command so you cannot have too many on the field at once.
Trap List[]
| Class | Spell | Effect | |
| Iop | Impact | Damage after 1 turn | |
| Sram | Icy Trap | Damage, Freeze | |
| Exploding Trap | Large AoE Damage | ||
| Tricky Trap | Damage, no LoS | ||
| Repulsive Trap | Damage, Push | ||
| Choker Trap | Sleep, Confusion, -Initiative | ||
| Chilling Trap | Initiative, -MP | ||
| Xelor | Time Rift | -Initiative, -AP | |
Related Category[]
- Category:Trap