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Rogue pose

Description

Rogue are pale skinned humanoids. They are a class that are experts in heroics, intelligence and cunning in equal measures. Masters of illusion and trickery, it’s no surprise that Rogues are criminal masterminds. They’re handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly…

Champions as much as they are felons, the Rogues associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes.

Gameplay Book[]

RogueGameplay1 RogueGameplay2

Class spells[]

The class spells available to members of the Rogue class are:

Element Level Icon Spell Name Cost Effect
Element EarthLarge
Earth
0 Rogue Spell Machine Gun Machine Gun 3Action point
  • (Modifiable) Range: 2-4 Single Target.
  • Damage: 92, Cast in a straight line: Moves caster away 2 cells.
  • Connection: 3 Range.
  • 3 uses per turn.
5 Rogue Spell BLAM!!! Blunderbuss 4Action point
  • (Modifiable) Range: 1-2 Cast a cone in a straight line Cone
    BlankCellBlankCell
    TargetArrowBlankCell
    BlankCellBlankCell
    Damage: 114.
  • Connection: Adds area Mastery to single-target mastery.
  • Conditions: 2 uses per turn.


11 Rogue Spell Piercing Shot Encumbering Shot 5Action point
  • (Modifiable) Range: 1-3 single target, in a straight line.
  • Damage: 154.
  • Connection: Adds single-target mastery to area mastery.
  • Conditions: 1 use per target, 2 uses per turn.
17 Spell Rogue BoomerangDagger Boomerang Dagger 4Action point
  • (Modifiable)(Sightless) Range: 2-3 in a line.
  • Damage: 105.
  • Connection: Reverses the odds of a critical hit and a normal hit.
  • Condition: 2 uses per turn.
23 Rogue Spell Pulsar Pulsar 2Action point1Wakfu point
  • (Modifiable) Range: 1-3 in a line.
  • Damage: 123 in a Cross
    BlankCellBlankCellBlankCell
    BlankCellTargetArrowBlankCell
    BlankCellBlankCellBlankCell
  • The Rogue loses all their MP.
  • Conditions: 1 use per turn.
Level Icon Spell Name Cost Effect
Element AirLarge
Air
0 Rogue Spell Slap Shot Slap Shot 2Action point
  • Range: 1 Single Target.
  • Damage: 61
  • Connection: Lowers the cost of barbecued Ribs by 1Action point.
  • Conditions: 3 uses per target.
7 Rogue Spell Barbecued Ribs Barbecued Ribs 3Action point
  • Range: 1 single target.
  • Damage: 61
  • Connection: Triples damage from Barbecued Ribs.
  • Connection: 200% Health Steal on Slap Shot.
  • Conditions: 2 uses per turn
13 Rogue Spell Flaming Claw Carbine 5Action point
  • Range: 1-5
  • Damage: 120
  • After hitting the initial target rebounds twice in a Square
    BlankCellBlankCellBlankCell
    BlankCellTargetArrowBlankCell
    BlankCellBlankCellBlankCell
    1st
    : Damage: 144. 2nd: Damage: 168. (it seems that each rebound will search in it's own square for a new target that isn't something the shot just rebound off of)
  • If a bomb was used for a rebound +10% extra Damage.
  • Conditions: 1 use per target, 2 uses per turn.
19 Rogue Obliteration Obliteration 6Action point
  • Range: 1
  • 3 Cell Line AoE
    TargetArrowBlankCellBlankCell
  • Damage: 185
  • Entities in the AoE are teleported 2 cells farther.
  • Conditions: 1 use per turn.
25 Rogue Spell Roguery Evanescence 2Action point1Wakfu point
  • Range: 1-4 This spell can be cast in a straight line or diagonal.
  • Teleports to the other side of a bomb that you target, at the same distance.
  • Connection: Adds 92 Wind Damage to the next single target elemental spell cast in close combat.
  • Conditions: 2-turn cooldown.
Level Icon Spell Name Cost Effect
Element FireLarge
Fire
0 Rogue Spell Barbed Fire Barbed Fire 3Action point
1Movement point
Damage, Bomb Control
2 Rogue Spell Burning Bomb Burning Bomb 4Action point Square
BlankCellBlankCellBlankCell
BlankCellTargetArrowBlankCell
BlankCellBlankCellBlankCell
: Damage, Burning
State Burning

Burning

Lvl. 1-100

This state stacks

Burning inflicts fire damage at the end of the target's turn.

-2(27) HP at end of turn Template:I efs
4 Rogue Spell Blaze Megabomb 5Action point
1Movement point
Ring
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellTargetArrowBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
: Damage, -MP
7 Rogue Spell Blinding Bomb Blinding Bomb 3Action point Square
BlankCellBlankCellBlankCell
BlankCellTargetArrowBlankCell
BlankCellBlankCellBlankCell
: Damage, Blindness
State Blindness

Blindness

Lvl. 1

This state doesn't stack

Blindness considerably reduces the target's range.

-20 Range
10 Rogue Spell Flaming Claw Flaming Claw 3Action point Damage, Move Towards
Level Icon Spell Name Cost Effect
Element SupportLarge
Active Spells
1 Rogue Spell Hotwire Fusillade 3(0)Action point
1Wakfu point
Doubles AP for the current turn, but loses all MP and can only cast earth spells. Doubles MP next turn, but loses all AP.
Rogue Spell Bomber Fan Bomber Fan Passive +Bomb Damage%, +Bomb Damage Res%, +Control, AP gain when bombs explode
2 Rogue Spell Detonator Detonator 1Action point +Bomb Damage%, -Charge
Rogue Spell Surprise Shot Surprise Shot Passive Chance for additional damage on Element EarthSmall Shots
4 Rogue Spell Magnetic Claw Magnetic Claw 4(0)Action point Bomb relocating, Push / Pull
Rogue Spell Air Master Initiator Passive % of Initiative as Damage bonus
5 Rogue Spell Boombot Boombot 5(2)Action point
1Wakfu point
A summon which relocates the bombs and controls their explosion time.
Rogue Spell Runaway Runaway Passive Positioning
6 Rogue Spell Smoke Smoke 1Wakfu point Protects agains distance damage, Rogue does not block LoS. -4 range next turn.
Rogue Spell Rogue Master Rogue Master Passive +Initiative, Chance of Action point gain on Element AirSmall spells.

Other features[]

  • Archetype: Bomber, Dandy Highwayman
  • Unique features: Bombs
  • Strike Power: Slow to set up, but can damage a large area easily and which each turn can cover more of it.
  • Team play: Bombs can hit allies, but most of Rogue's move effects do not work on them. Can re-position enemies to his allies' advantage.
  • Combat position: Flanking - setting up explosions to damage enemies.
Front Guard - maintaining FireWall and keeping his allies safe behind it.
  • Good targets: Melee targets.
  • Bad targets: Ranged targets.

Spell-branch features[]

  • Air: Multiple angles of attacks. Relies mostly on positioning.
  • Fire: Placing the bombs, maintaining the FireWall.
  • Earth: Ranged, mostly single target attacks that can be changed to an extended Fire branch.
  • Support: Mostly Bomb enhancement and placement, but offers bonus shots and moving enemies around.

History[]

The Rogue class of Wakfu was added to the game at approximately the same time as it was added to Dofus and Dofus Arena.

Trivia[]

  • The Rogue class's full name is "The Rogue Ruse"
  • There was a brief period of time when the name shown on the character creation screen was "Rogue Mystique"
  • Rogues gain their class powers from the god Sram.
  • Rogues are a player class based on a pre-existing monster group from Dofus, who also appeared in the Wakfu cartoon.
  • The International Server, Remington, is named after a Rogue character from the Wakfu cartoon.

External Links[]


All playable classes:
CraClassSymbol EcaflipClassSymbol EniripsaClassSymbol EnutrofClassSymbol FecaClassSymbol FoggernautClassSymbol IopClassSymbol HuppermageClassSymbol MasqClassSymbol
OsamodasClassSymbolPandawaClassSymbolRogueClassSymbol SacrierClassSymbolSadidaClassSymbol SramClassSymbol XelorClassSymbol EliotropeClassSymbol

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