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Professions are roles your character can receive from Clan Members which allow Gathering or Crafting of a large variety of items.

A player can have all Professions, but it is up to them to decide which to practice.

One of the main reasons for taking on a Profession is to earn Kamas by selling the product or crafting the items for yourself.

Professions Types[]

Gathering[]

In a Gathering Profession, the player harvests a resource directly from the environment or animals. The focus of Gathering Professions is to acquire ingredients which are then used in Crafting Professions.

Gathering Professions do not have a limited selection of Recipes for refining resources, but no way to produce usable "final products."

Gathering Professions are automatically learned upon character creation and do not need to be learned from NPCs.

Gathering Incarnam/Astrub Tutor Amakna Tutor Bonta Tutor Brakmar Tutor Sufokia Tutor
Profession Farmer Farmer Master Pigmy Farle Ingalsse Justice Knight Ely Sianfields Van Kooper
Profession Fisherman Fisherman Master Screech Shika Ingalsse Crocoburio Krustiblak Jonk Ussack
Profession Herbalist Herbalist Nick E. Larsen Jonk Lees Viscera Larsenus Wallace
Profession Forester Lumberjack Master Hoot Jonk Andee Gnarled Barklee Phullup Kokogro
Profession Miner Miner Master Barney Jaffin Baal Stroud Jonk Wincey Billon Stroud
Profession Trapper Trapper Wolfram Hugo Bello Monty Bello Mr. M Hugo Tydal

Crafting[]

In a Crafting Profession, the player creates items from learned recipes, which can either be equipped or consumed. Despite in-game warnings, learning a new profession does not restrict gathering professions.

Crafting Professions require a variety of different ingredients, some of them crafted, and this can make them hard to practice.

Crafting Amakna Tutor Bonta Tutor Brakmar Tutor Sufokia Tutor
Profession Armourer Armorer Georgiana Marni Nina Richa Sarko-Phagus Violet Cotton-Socks
Profession Baker Baker Shosanne Macrobio Tyra Misu Fafahoff
Profession Cook Chef Shosanne Macrobio Tyra Misu Fafahoff
Profession Handyman Handyman Shosanne Macrobio Tyra Misu Fafahoff
Profession Jeweler Jeweler Georgiana Marni Nina Richa Sarko-Phagus Violet Cotton-Socks
Profession LeatherWorker Leather Dealer Georgiana Marni Nina Richa Sarko-Phagus Violet Cotton-Socks
Profession Tailor Tailor Georgiana Marni Nina Richa Sarko-Phagus Violet Cotton-Socks
Profession Weapon Melee Weapons Master Bakander Clout Stumpy Jack Synosore

Crafting items[]

Recipes[]

Each Profession has its own Recipes. A Recipe which has equal or lower difficulty than the character's current Profession level has 100% chance of success of being crafted. Every level above the current profession level reduces the chance of success by 10% (meaning it becomes 0% chance at 10 levels or higher than your current level, or 50% for a recipe 5 levels higher).

Workshops[]

In order to craft an item through a Recipe, a character must use the Crafting Workshop associated with that Profession.

Experience Tables needs cheking (26/05/2020)[]

Formula: XP = 100 * (Current Level + Next Level), Exemple from Level 2 to 3: 100 * (2 + 3) = 500

To work out how long it will take in minutes and hours divide the desired level by 100(*) then multiple by 5 or 10 seconds depending on the profession. The answer will be in seconds then divide by 60 for minutes and 60 again for amount in hours.

  • 100 is the average/maximum experience that can be obtained through gathering.

Note that this is only tested using gathering professions.

To calculate XP from Level "Current" to Level "Goal":

100 * (Current + Goal) * (Goal - Current), Exemple from level 0 to 100: 100 * (0 + 100) * (100 - 0) = 1 000 000

Experience needed per level[]

Base
Level
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 100 300 500 700 900 1,100 1,300 1,500 1,700 1,900
10 2,100 2,300 2,500 2,700 2,900 3,100 3,300 3,500 3,700 3,900
20 4,100 4,300 4,500 4,700 4,900 5,100 5,300 5,500 5,700 5,900
30 6,100 6,300 6,500 6,700 6,900 7,100 7,300 7,500 7,700 7,900
40 8,100 8,300 8,500 8,700 8,900 9,100 9,300 9,500 9,700 9,900
50 10,100 10,300 10,500 10,700 10,900 11,100 11,300 11,500 11,700 11,900
60 12,100 12,300 12,500 12,700 12,900 13,100 13,300 13,500 13,700 13,900
70 14,100 14,300 14,500 14,700 14,900 15,100 15,300 15,500 15,700 15,900
80 16,100 16,300 16,500 16,700 16,900 17,100 17,300 17,500 17,700 17,900
90 18,100 18,300 18,500 18,700 18,900 19,100 19,300 19,500 19,700 19,900


Base Level
100 20100

Total experience needed[]

Base
Level
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 100 400 900 1,600 2,500 3,600 4,900 6,400 8,100 10,000
10 12,100 14,400 16,900 19,600 22,500 25,600 28,900 32,400 36,100 40,000
20 44,100 48,400 52,900 57,600 62,500 67,600 72,900 78,400 84,100 90,000
30 96,100 102,400 108,900 115,600 122,500 129,600 136,900 144,400 152,100 160,000
40 168,100 176,400 184,900 193,600 202,500 211,600 220,900 230,400 240,100 250,000
50 260,100 270,400 280,900 291,600 302,500 313,600 324,900 336,400 348,100 360,000
60 372,100 384,400 396,900 409,600 422,500 435,600 448,900 462,400 476,100 490,000
70 504,100 518,400 532,900 547,600 562,500 577,600 592,900 608,400 624,100 640,000
80 656,100 672,400 688,900 705,600 722,500 739,600 756,900 774,400 792,100 810,000
90 828,100 846,400 864,900 883,600 902,500 921,600 940,900 960,400 980,100 1,000,000


Base Level
100 1020000

Experience gained needs cheking (26/05/2020)[]

The experience gained by both crafting and gathering can be calculated using these tables below.

  • Important information needed to know how much experience you will gain:
    • The extra bonuses you have, such as nation bonus or area bonus.
    • The base experience: the experience gained by crafting this recipe when it is at the same level as your Profession. This can be calculated in reverse if your level is already too high, but it gets complicated.
    • Your current Profession level.
    • The Recipe level.
    • The Multiplier Table below.

To calculate the difference between your level and the recipe level, simpy take your level minus the recipe level. For example, if you are level 34 and want to use a level 20 recipe, the difference is 14. Look up what multiplier it makes in the table below (a difference of 14 has the multiplier 65.40%, or 0.654). Then all you need to do is multiply the base experience with the multiplier. The result is then rounded off to the nearest number, as Wakfu doesn't use fractions in the actual experience gain.

Example
Current level: 34
Recipe level: 20
Difference: 34-20 = 14
Experience gained for gathering: 100 * 0.654 = 65.4 which is rounded down to 65
Experience gained for some crafts: 500 * 0.654 = 327
Experience gained for other crafts: 1200 * 0.654 = 784.8 which is rounded up to 785
Difference

Multiplier

Success
Chance
-9 190.00% 10%
-8 180.00% 20%
-7 170.00% 30%
-6 160.00% 40%
-5 150.00% 50%
-4 140.00% 60%
-3 130.00% 70%
-2 120.00% 80%
-1 110.00% 90%
0 100.00% 100%
1
2
3
4
5
6
7
8
9
10
11 97.60%
12 90.40%
13 79.40%
14 65.40%
15 50.00%
16 34.60%
17 20.60%
18 9.60%
19 2.40%
20 0.00%


Loss in using old recipt needs cheking (26/05/2020)[]

If you use a gathering for its first 10 levels, you get max xp from it.
If you continue to use it another 5 levels your xp gain decrease from 100% to 65.4%.
How many extra gatherings do you need? (counted on base value 100xp)

From Level To Level Count 100xp recipts Count 65-100xp reciptes Extra %
0 5 25 32,3 7,3 29,3%
5 10 75 91,7 16,7 22,2%
10 15 125 151,0 26,0 20,8%
15 20 175 210,4 35,4 20,2%
20 25 225 269,8 44,8 19,9%
25 30 275 329,1 54,1 19,7%
30 35 325 388,5 63,5 19,5%
35 40 375 447,8 72,8 19,4%
40 45 425 507,2 82,2 19,3%
45 50 475 566,5 91,5 19,3%
50 55 525 625,9 100,9 19,2%
55 60 575 685,3 110,3 19,2%
60 65 625 744,6 119,6 19,1%
65 70 675 804,0 129,0 19,1%
70 75 725 863,3 138,3 19,1%
75 80 775 922,7 147,7 19,1%
80 85 825 982,1 157,1 19,0%
85 90 875 1041,4 166,4 19,0%
90 95 925 1100,8 175,8 19,0%
95 100 975 1160,1 185,1 19,0%

Smithmagic[]

Smithmagic is not a Profession.

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