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Prison

Sufokian Prison

Each Nation has a Prison, where outlawed players may be sent.

To become an Outlaw in your Nation or another Nation, you must displease a Clan Member (don't follow his/her wishes) or attack and kill other players. Doing this will reduce your Citizenship Points.

If caught and killed by another player, you are sent to that Nation's respective Prison, where you are forced to mine ore to repay your debts.

You may also turn yourself in at each nations prison to clear your negative Citizenship Points for that nation, when you turn yourself in your negative Citizenship Points will clear over time. Once they reach 0 the cell door will unlock and you may exit.

Locations

  • Sufokia's Prison
    • Travel south of Sufokia's outpost to Sufokia Gutted Plaza (or take the Gutted Plaza Zaap) at the south end of the Plaza is a ship that will take you to Sufokia's headquarters. Ride the ship and then follow the path to the north until you see a doorway on the right with a paw print sign next to it. This is Sufokia Prison.
    •  https://youtu.be/7uICVZP9_zQ
  • Amakna's Prison
    • Travel south of Amakna's outpost to Amakna Crusty Road (or take the Crusty Road Zaap) at the north west end of the Crusty Road is a ship that will take you to Amakna's headquarters. Ride the ship and follow the path immediately to the right until you see a doorway with a paw print sign next to it. This is Amakna's Prison.
    • https://youtu.be/41ibb4MGYmw
  • Bonta's Prison
    • Travel south of Bonta's outpost to Bonta 5th Bond Avenue (or take the 5th Bond Avenue Zaap) at the north west end of the Plaza is a ship that will take you to Bontas's headquarters. Ride the ship and then follow the path to the north until you see a stone path leading to the east and follow it. There will be a doorway on the right with a paw print sign next to it. This is Bonta Prison.
    • https://youtu.be/3USk_DNsm8M
  • Brakmar's Prison
    • Travel south of Brakmar's outpost to Brakmar's Martial Path (or take the Martial path Zaap) at the north west end of the Martial is a ship that will take you to Brakmar's headquarters. Ride the ship and enter the castle's court yard. Look for a door with a paw print next to it in the north east corner of the map. This is Brakmar's Prison.
    • https://youtu.be/NGSpp0YMjEk
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