Every player belongs to a Nation. This is used for politics, and for war with other nations. A player who belongs to a specific nation is a Citizen of that nation. Once reaching level 15, the player is able to choose a nation. After choosing a nation, a player may change it once every 30 days via a quest or once a week through the Scroll of Allegiance purchasable in the Boutique.
It it possible to travel to every nation through boats and canoons, and once discovered, zaaps (provided you aren't an outlaw or worse in the nation.)
List of Nations[]
Nation Differences[]
Some monsters or resources are specific to a given nation, and each nation has different specialties as well. The clan members, places, ecology and landscapes are different too.
Amakna's specialty is crops, Bonta's is trees, Brakmar's is ores and Sufokia's is fish
Monsters that can only be found in Amakna:
- Crobaks
- Field Plants
- Toads
- Magik Riktus
- Polters (can also be found in Bonta)
- Arachnees (can also be found in Bonta)
- Treechnids (can also be found in Bonta)
- Bellaphones (can be found in Brakmar)
Monsters that can only be found in Bonta:
- Moogrrs
- Boos
- Bliblis (also appears in Amakna on occasion)
- Moskitos
- Boowolves
- Whirligigs
- Polters (can also be found in Amakna)
- Arachnees (can also be found in Amakna)
- Treechnids (can also be found in Amakna)
Monsters that can only be found in Brakmar:
- Bellaphones
- Striches
- Chafers
- Scaras
- Musslys
- Stalagmotes
- Kraloves (can also be found in Sufokia)
Monsters that can only be found in Sufokia:
Nation Change[]
Players may change their Nation with a quest acquired from the "Ambassador" NPC at the gate of the Nation they wish to join, who normally accepts passports. The quest costs 25000. Once players have changed their Nation, there is a waiting period of 30 days to switch to another Nation again.
Players may also change their Nation by using a Scroll of Allegiance purchased in the Boutique. This method can be used as often as once a week.