A number of spells have the ability to move a creature in combat without using MP. This includes moving other creatures without their consent. This type of movement is not subject to Dodge Mechanics.

Collision Damage

When a creature is moved by one of these effects, it is possible that they will effectively be "moved" into a solid object. Rather than let two objects occupy the same space, both objects instead take damage and the movement is prevented. It is still possible for a creature to be moved by a number of Cells and then be stopped by a physical obstruction, allowing some, but not all of the movement to take place.

Specific effects


This effect usually causes the target to move towards the caster.


This effect usually causes the target to move away from the caster.

Move Towards

This effect usually causes the caster to move towards the target.

Move Away

This effect usually causes the caster to move away from the target.


This effect usually causes the caster to instantly jumps to a location. Intervening obstructions will not prevent the movement.

Swap Position

This effect causes the caster and target to Teleport to each other's locations.

Class Spells

Class SpellEffect
CraElement AirMediumRetreat ArrowPush
Element NeutralSmallDisengageMove Away and Push
Element NeutralSmallBeacon Sneakin'Teleport
EcaflipElement NeutralSmallFeline LeapTeleport
EniripsaElement AirMediumFear FlaskPush
FecaElement NeutralSmallTeleportationTeleport
FoggernautElement StasisMediumStasis StrikeMove Towards
Element EarthMediumHammer TimePush and Move Away
Element FireMediumFlame FervorTeleport
IopElement FireMediumSuper Iop PunchMove Towards
Element EarthMediumChargeMove Towards
Element AirMediumIntimidationPush
Element NeutralSmallJumpTeleport
Element NeutralSmallFlattenTeleport
OsamodasElement AirMediumFeather TornadoPush when in Dragon Form
PandawaElement WaterMediumMilk FountainPull
Element FireMediumDairy SpringerTeleport
Element EarthMediumTriple WhammyPush and Move Towards
Element EarthMediumBlisskriegTeleport
Element NeutralSmallKarchamrakTeleport a carried object
Element NeutralSmallBarrelhopTeleport
RogueElement AirMediumRogueryPull and Teleport
Element AirMediumLongswordMove away and Push
Element FireMediumFlaming ClawMove Towards
Element NeutralSmallMagnetic ClawPush
Element NeutralSmallRogue RunawayTeleport
Element NeutralSmallPyrotechnicsTeleport
SacrierElement AirMediumRejectattooPush
Element AirMediumSacrier's FistPull
Element AirMediumAssaultSwap Position
Element AirMediumLight SpeedTeleport
Element NeutralSmallAttractionPull
Element NeutralSmallTranspositionSwap Position
Element NeutralSmallSacrificeSwap Position if target damaged
SadidaElement AirMediumGust AoE Push
Element AirMediumK'mirLink Movement
SramElement AirMediumFearPush
Element AirMediumTricky BlowMove Away
Element AirMediumGuileTeleport
Element NeutralSmallSram ReflexTeleport
XelorElement AirMediumTempus FugitTeleport
Element NeutralSmallXelor's DialTeleport to Hour Cells
Element NeutralSmallTemporal ImagesTeleport

StabilisedPrevents Move effects

Obstructing Move Effects

A number of effects allow you place objects into a fight which can obstruct move effects. This can be used defensively, though unless you have some attacks which do not need Line of Sight, you can often find yourself at the same disadvantage. These objects can also be used to cause Collision damage from pushing creatures into them.

Class Spell
CraElement EarthMediumSeismic Beacon
Element FireMediumIncandescent Beacon
Element AirMediumWindy Beacon
EcaflipElement NeutralSmallBlack Bow Meow
EniripsaElement NeutralSmallConey
EnutrofElement NeutralSmallDrheller
FoggernautElement EarthMediumPummel
Element EarthMediumStomp
Element EarthMediumHammer Time
Element EarthMediumBombardment
Element NeutralSmallCybot
OsamodasElement NeutralSmallGobup
PandawaElement NeutralSmallBarrel
RogueElement NeutralSmallBoombot
SadidaElement NeutralSmallDoll
SramElement NeutralSmallDouble
XelorElement AirMediumSinistro
Element FireMediumHydrand
Element NeutralSmallXelor's Dial

See also

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