Introduction[]
A number of spells have the ability to move a creature in combat without using MP. This includes moving other creatures without their consent. This type of movement is not subject to Dodge Mechanics.
Collision Damage[]
When a creature is moved by one of these effects, it is possible that they will effectively be "moved" into a solid object. Rather than let two objects occupy the same space, both objects instead take damage and the movement is prevented. It is still possible for a creature to be moved by a number of Cells and then be stopped by a physical obstruction, allowing some, but not all of the movement to take place.
Specific effects[]
Pull[]
This effect usually causes the target to move towards the caster.
Push[]
This effect usually causes the target to move away from the caster.
Move Towards[]
This effect usually causes the caster to move towards the target.
Move Away[]
This effect usually causes the caster to move away from the target.
Teleport[]
This effect usually causes the caster to instantly jumps to a location. Intervening obstructions will not prevent the movement.
Swap Position[]
This effect causes the caster and target to Teleport to each other's locations.
Class Spells[]
State | Effect |
---|---|
Stabilised | Prevents Move effects |
Obstructing Move Effects[]
A number of effects allow you place objects into a fight which can obstruct move effects. This can be used defensively, though unless you have some attacks which do not need Line of Sight, you can often find yourself at the same disadvantage. These objects can also be used to cause Collision damage from pushing creatures into them.