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Descrição[]

Masqueraiders

They are a humanoid race with red hair and masked faces. Hunted for their masks that give them their powers, the Masqueraiders are suspicious of everything.

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they’re driven by a deep desire for revenge…

Their real faces are very rarely seen and no-one truly understands their motives: they can appear to be solitary valiant knights or rebels with their own agenda, they can be guided by their faith, their values or by their feelings (like vengeance, for example).

Class spells[]

The spells available to Masqueraider disciples are:

Element Level Icon Spell Name Cost Effect
Element WaterLarge
Water
0 Spell Masq Fugue Fugue 2Action point
1Movement point
Damage, Move Away
2 Spell Masq Backbeat Backbeat 4Action point Damage, Push, Move Away
4 Spell Masq Spitfall Spitfall 3Action point
1Movement point
Damage

Icon Ally:Heal and +Dodge

7 Spell Masq Spitbull Spitbull 4Action point
2Movement point
Damage

Icon Ally:Heal and Swap

10 Spell Masq Spittoon Spittoon 5Action point
1Wakfu point
Damage

Icon Ally:Heal and Pull

Level Icon Spell Name Cost Effect
Element AirLarge
Air
0 File:Spell Masq Kickoff.png Whipkick 3Action point Damage, turn gaze, Push
2 Spell Masq Scherzo Scherzo 2Movement point Damage, Push, Move Towards
4 Spell Masq Classtanet Classtanet 2Action point Damage, Teleport, Push, Move Towards
7 Spell Masq Classerole Classerole 4Action point Damage, Push, Move Towards
10 Spell Masq Classablanca Classablanca 2Action point 1Movement point
1Wakfu point
Damage, Push, Move Towards
Level Icon Spell Name Cost Effect
Element FireLarge
Fire
0 Spell Masq Fracture Fracture 3Action point Cone AoE
BlankCellBlankCell
TargetArrowBlankCell
BlankCellBlankCell
: Damage
2 Spell Masq Hornito Hornito 4Action point Sqaure Ring AoE
BlankCellBlankCellBlankCell
BlankCellTargetArrowBlankCell
BlankCellBlankCellBlankCell
: Damage
4 Spell Masq Psykotik Psykotik 3Action point
1Movement point
2 Cell Cross AoE
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellTargetArrowBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
: Damage
7 Spell Masq Psynapse Psynapse 5Action point Cross AoE
BlankCellBlankCellBlankCell
BlankCellTargetArrowBlankCell
BlankCellBlankCellBlankCell
: Damage, Move Toward
10 Spell Masq Psyk-Out Psyk-Out 6Action point 1Movement point
1 Wakfu point
Damage, Teleport, turn gaze
Level Icon Spell Name Cost Effect
Element SupportLarge
Support
1 Spell Masq Coward Mask Coward Mask 1Action point +Heals% and MP for each successful dodge
Spell Masq Burst of Wakfu Burst of Wakfu Passive On WPWakfu point usage: +AP
3 Spell Masq Classic Mask Classic Mask 1Action point +AP and +Damage for allies on Critical Hits
Spell Masq Artful Dodger Artful Dodger Passive Damage% and Heals% per Dodge
4 Spell Masq Psychopath Mask Psychopath Mask 1Action point +Final damage% and -Resist% when hit
Spell Masq Charade Charade Passive Gain Renewal
File:State Renewal.png

Renewal

Lvl. 1(100)

This state doesn't stack

on critical hits, successful dodges, and killed monsters
5 Spell Masq Masked Spirit Masked Spirit 6(3)Action point
2Wakfu point
Summons a double for 1-2 turns
Spell Masq Carnival Carnival Passive +Range to masks, increases chance of masks staying on allies for a 2nd turn
6 Spell Masq Dance of Death Dance of Death 1Wakfu point +Elemental Spell levels
Spell Masq Mask Master Mask Master Passive +Dodge, +Critcal Hit damage%, Healed upon killing a monster.

History[]

The Masqueraider class of Wakfu was added to the game at approximately the same time as it was added to Dofus and Dofus Arena.

They originally lived on a unknown island, only coming to the world of twelve after adventures kept visiting them. 

Trivia[]

  • Unlike the first 12 classes, Rogues, Foggernauts and Masqueraiders do not gain their class powers from an own god. Rogues gain their class power from Sram (god), and Masqueraiders gain their class power from Sadida (god).
  • Their name comes from an high class party called a masquerade ball (or bal masqué), in which the participants attend wearing a mask in order to hide their faces, much like the Masqueraiders do. This is further backed up by the Dance of Death support spell.

Image Gallery[]

External Links[]


All playable classes:
CraClassSymbol EcaflipClassSymbol EniripsaClassSymbol EnutrofClassSymbol FecaClassSymbol FoggernautClassSymbol IopClassSymbol HuppermageClassSymbol MasqClassSymbol
OsamodasClassSymbolPandawaClassSymbolRogueClassSymbol SacrierClassSymbolSadidaClassSymbol SramClassSymbol XelorClassSymbol EliotropeClassSymbol

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