Light Speed
Class: Sacrier |
2 1 AoE:2 cell circle |
"The Sacrier leaps behind enemies and uses dexterity to administer a violent blow to all targets in the way! The spell uses remaining AP to maximum of 6 to deal a proportional amount of damage. If the targets are also suffering from the Motion Sickness state, they suffer additional damage."
Restrictions:- Vertical or Horizontal only
- Caster is not being carried
- 2 uses per turn
Effects:
- Per spell AP and WP (max 7):
- 1(21) HP
- If target has Motion Sick
- Caster:
- Teleports to the other side (unless self cast)
- Applies Transcendence+2 +2 Levels per addition AP used
Critical:
Spell Information[]
Causes a large AoE of Damage and teleports to the other side of it. Allies are not hit by this spell if they are in the AoE.
Spell Progression[]
Level | 0 | 50 | 100 | 150 | 200 | |
---|---|---|---|---|---|---|
Effect | Damage per AP/WP | 1 | 6 | 11 | 16 | 21 |
Motion Sick Damage | 0.42 | 2.92 | 5.42 | 7.92 | 10.42 | |
Critical | Damage per AP/WP | 1.25 | 7.5 | 13.75 | 20 | 26.25 |
Motion Sick Damage | 0.52 | 3.65 | 6.77 | 9.9 | 13.02 |
Notes[]
- While the spell's range is 0-3, it requires the "landing" cell on the opposite site of the AoE to be clear in order to cast it. (6 cells away, linear)