Jump | 4(2) 1 1-2 |
"The Iop knows how to control the power of the wind when jumping, so it can launch itself onto the battle field quickly."
Restrictions:- Spell lvl < 9: requires Line of sight
- Target: Empty Cell
- Per Turn: 3
Effects:
Spell Information[]
A short-range teleportation spell.
Spell Progression[]
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
AP Cost | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 |
+Power | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 |
Line of Sight | Yes | No |