Hypermovement |
Lvl. 1-500 | |
When a target's MP is reduced, their hypermovement increases by 20, thus increasing resistance to MP reduction by 20%. At the start of the target's turn, hypermovement decreases a few levels.
- +1(500)% Resist to MP loss
- At start of turn:
- -10 levels of Hypermovemnt
- -5 levels of Hypermovement per remaining MP
Hypermovement is a State.
State Information[]
Hypermovement increases MP loss resistance by 1% for every state level. This state is applied when a character or creature loses MP when hit by a hostile spell or by stepping on a certain Penalty Tiles.