Hypermovement Lvl. 1-500 When a target's MP is reduced, their hypermovement increases by 20, thus increasing resistance to MP reduction by 20%. At the start of the target's turn, hypermovement decreases a few levels. +1(500)% Resist to MP loss At start of turn: -10 levels of Hypermovemnt -5 levels of Hypermovement per remaining MP Hypermovement is a State. State Information Hypermovement increases MP loss resistance by 1% for every state level. This state is applied when a character or creature loses MP when hit by a hostile spell or by stepping on a certain Penalty Tiles. Also See Hyperaction Retrieved from "https://wakfu.fandom.com/wiki/Hypermovement?oldid=83833" Categories: State Community content is available under CC-BY-SA unless otherwise noted.