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State Hypermovement

Hypermovement

Lvl. 1-500
State Stack

When a target's MP is reduced, their hypermovement increases by 20, thus increasing resistance to MP reduction by 20%. At the start of the target's turn, hypermovement decreases a few levels.

  • +1(500)% Resist to MP loss
  • At start of turn:
    • -10 levels of Hypermovemnt
    • -5 levels of Hypermovement per remaining MP

Hypermovement is a State.

State Information

Hypermovement increases MP loss resistance by 1% for every state level. This state is applied when a character or creature loses MP when hit by a hostile spell or by stepping on a certain Penalty Tiles.

Also See

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