Description[]
They are a group of humans with most of them having blue eyes and blond hair. Females have dark turquoise large cow-like ears. Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
Game play book[]
Class spells[]
The class spells available to members of the {Huppermage class are (Common Spells are not included):
Element | Level | Icon | Spell Name | Cost | Effect | |
---|---|---|---|---|---|---|
Fire |
0 | Energy Flux | 2 | Fire damage, extra area of effect with air rune. | ||
0 | Luminescent Disc | 2 | Damage: 2 | |||
0 | Resonance | 4 | Damage: 4
: The spell no longer has a line of sight The spell costs an extra 25QB per rune possessed. | |||
0 | Light of Dawn | 2 | Damage: 2
The target suffers 10% extra damage in the element of the last rune generated (1 turn) | |||
0 | Twilight Beam | 4 | Damage: 4 | |||
Level | Icon | Spell Name | Cost | Effect | ||
Water |
0 | Downpour | 2 | Damage: 2
Each time the spell is cast: | ||
0 | Walloping | 2 | Damage: 2 | |||
0 | Light Arrow | 6 | Damage: 9
Additional effect based on last rune generated: : The area of effect becomes (3) | |||
0 | Vestige | 2 | Damage: 2
: 10% damage inflicted (1 turn) : -10% damage inflicted (1 turn) : The area of effect switches to (1) Can only target an enemy or a Will-of-the-Wisp | |||
0 | Glistening Tears | 3 | Damage: 3 | |||
Level | Icon | Spell Name | Cost | Effect | ||
Earth |
0 | Collapse | 2 | Damage: 2 | ||
0 | Rift | 2 | Damage: 2 | |||
0 | Moonbeam | 4 | Damage: 4
If a Will-o-the-Wisp is in the area of effect: Damage is spread over it in a (5) | |||
0 | Backband | 2 | Damage: 2 | |||
0 | Light Sword | 2 | Two times: Damage | |||
Level | Icon | Spell Name | Cost | Effect | ||
Air |
0 | Diurnal Butterflies | 2 | Damage: 2 | ||
0 | Dancing Shadows | 2 | Damage: 2
Teleports the target 2 cells farther | |||
0 | Shiny Orbs | 3 | Twice: Damage: 2 | |||
0 | Mirage | 2 | Switches places | |||
0 | Glistening Halo | 2 | Glistening Halo (Lvl. 3)
If the target dies or is again targeted by Glistening Halo: | |||
Level | Icon | Spell Name | Cost | Effect | ||
Support Actives |
1 | Solar Stronghold | 3 | Effect | ||
15 | Runic Overcharge | 2 | Effect | |||
30 | Wall of Energy | Effect | ||||
45 | Visio Imperum | 2 | Effect | |||
60 | Principio Valere | 1 |
Effect | |||
60 | Runification | 1 |
Effect | |||
Level | Icon | Spell Name | Description | |||
Support Passives |
0 | File:Spell.png | Spell | Effect | ||
10/110 | File:Spell.png | Spell | Effect | |||
20/120 | File:Spell.png | Spell | Effect | |||
30/130 | File:Spell.png | Spell | Effect | |||
40/140 | File:Spell.png | Spell | Effect | |||
50/150 | File:Spell.png | Spell | Effect | |||
60/160 | File:Spell.png | Spell | Effect | |||
70/170 | File:Spell.png | Spell | Effect | |||
80/180 | File:Spell.png | Spell | Effect | |||
90/190 | File:Spell.png | Spell | Effect | |||
100/200 | File:Spell.png | Spell | Effect |
History[]
Trivia[]
- Huppermage's Rune is the only class that has 5 elements: Water, Air, Earth, Fire and Light.
- Light spells deal Chromatic damage (which means, the element equals the player's highest Elemental Mastery and/or enemy's lowest Elemental Resistance). Similar to Stasis.
- This makes Huppermage the second class with multiple Chromatic spells.
- Huppermages have their own school, The Huppermagic School, which can be accessed through Astrub and Zaap portal, called "Rok Island".
- They are so far the only class without a Wakfu gauge.
- However, each Wakfu Point gained equals 100 Quadramental Breeze.