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Description[]

They are a group of humans with most of them having blue eyes and blond hair. Females have dark turquoise large cow-like ears. Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.

Game play book[]

Huppermage Gameplay1

Huppermage Gameplay2

Huppermage Gameplay3

Class spells[]

The class spells available to members of the {Huppermage class are (Common Spells are not included):

Element Level Icon Spell Name Cost Effect
Element FireLarge
Fire
0 Spell Huppermage Energy Flux Energy Flux 2Action point Fire damage, extra area of effect with air rune.

Icon EnemyElement FireSmall Damage: 2

Misc Earth Rune: Icon Enemy -10% Block

Misc Water Rune: Icon Ally10% Critical Hit

Misc Air Rune: The area of effect becomes Area Small Line

0 Spell Huppermage Luminescent Disc Luminescent Disc 2Action point Element FireSmall Damage: 2

If Icon Caster has exactly 3 runes:

Misc Arrow The target suffers 10% extra damage from behind (1 turn)

Misc Arrow Icon Caster Consumes all runes

0 Spell Huppermage Resonance Resonance 4Action point Icon Light Damage: 4 Area T

Misc Fire Rune: The area of effect becomes Area Con

Misc Water Rune: The spell costs 1 AP less

Misc Earth Rune: Damage penetrates Armor

Misc Air Rune: The spell no longer has a line of sight

The spell costs an extra 25QB per rune possessed.

0 Spell Huppermage Light of Dawn Light of Dawn 2Action point Element FireSmall Damage: 2

If Icon Caster has Misc Fire Rune:

At end of the Icon Caster's turn:

Misc Arrow The target suffers 10% extra damage in the element of the last rune generated (1 turn)

Misc Arrow Icon Caster consumes Misc Fire Rune

0 Spell Huppermage Twilight Beam Twilight Beam 4Action point Icon Light Damage: 4

If Icon Caster has Misc Fire Rune:

Misc Arrow 0.5% extra damage per remaining QB%

Misc Arrow Icon Caster consumes Misc Fire Rune

Level Icon Spell Name Cost Effect
Element WaterLarge
Water
0 Spell Huppermage Downpour Downpour 2Action point Icon Enemy Element WaterSmall Damage: 2

Icon Ally Element WaterSmall Heal: 4

Each time the spell is cast:

Misc Arrow Repeats its effects on the previous targets

0 Spell Huppermage Walloping Walloping 2Action point Icon Enemy Element WaterSmall Damage: 2

Icon Ally Element WaterSmall Heal: 4

If Icon Caster has Misc Water Rune:

Misc Arrow Transparent (Lvl. 1)

Misc Arrow Icon Caster consumes Misc Water Rune

0 Spell Huppermage Light Arrow Light Arrow 6Action point Icon Light Damage: 9

Additional effect based on last rune generated:

Misc Fire Rune: The area of effect becomes Area Small Line (3)

Misc Water Rune: The spell costs 1 AP less

Misc Earth Rune: -100 Armor before inflicting damage

Misc Air Rune: The spell loses its straight-line casting restriction

0 Spell Huppermage Vestige Vestige 2Action point Icon Enemy Element WaterSmall Damage: 2

Icon Ally Element WaterSmall Heal: 4

Misc Fire Rune: Icon Ally 10% damage inflicted (1 turn)

Misc Earth Rune: Icon Enemy -10% damage inflicted (1 turn)

Misc Air Rune: The area of effect switches to Area Cross (1)

Can only target an enemy or a Will-of-the-Wisp

0 Spell Huppermage Glistening Tears Glistening Tears 3Action point Icon Enemy Icon Light Damage: 3

Icon Ally Icon Light Healing: 6

If Icon Caster has Misc Water Rune:

Misc Arrow Icon Caster Icon Light Healing: 6

Misc Arrow Icon Caster consumes Misc Water Rune

Level Icon Spell Name Cost Effect
Element EarthLarge
Earth
0 Spell Huppermage Collapse Collapse 2Action point Element EarthSmall Damage: 2

Misc Fire Rune: Doubles removal values

Misc Water Rune: -1 AP

Misc Air Rune: -1 MP

0 Spell Huppermage Rift Rift 2Action point Icon Enemy Element EarthSmall Damage: 2

Icon Ally 1 Armor

Icon Caster 1 Armor

If Icon Caster has Misc Earth Rune:

Misc Arrow Armor is doubled

Misc Arrow Icon Caster consumes Misc Earth Rune

0 Spell Huppermage Moonbeam Moonbeam 4Action point Icon Light Damage: 4 Area Small Line

If a Will-o-the-Wisp is in the area of effect:

Misc Arrow Damage is spread over it in a Area Hline (5)

If Icon Caster has Misc Earth Rune:

Misc Arrow Icon Caster 20% health stolen and converted to Armor

Misc Arrow Icon Caster consumes Misc Earth Rune

0 Spell Huppermage Backband Backband 2Action point Icon Enemy Element EarthSmall Damage: 2

Icon Enemy -1 MP per rune possessed Area Small Line

0 Spell Huppermage Light Sword Light Sword 2Action point Two times: Icon Light Damage Area Treversed

Misc Arrow Per Rune: Steals 30% of Damage inflicted

Level Icon Spell Name Cost Effect
Element AirLarge
Air
0 Spell Huppermage Diurnal Butterflies Diurnal Butterflies 2Action point Icon Enemy Element AirSmall Damage: 2

Misc Fire Rune: Doubles the value of moves

Misc Water Rune: Attracts by 1 cell

Misc Earth Rune: Pushes back 1 cell

0 Spell Huppermage Dancing Shadows Dancing Shadows 2Action point Icon Enemy Element AirSmall Damage: 2

Teleports the target 2 cells farther

If Icon Caster has exactly 2 runes:

Misc Arrow Teleports the target 4 cells farther

Misc Arrow Icon Caster consumes all runes

0 Spell Huppermage Shiny Orbs Shiny Orbs 3Action point Icon Enemy Twice: Icon Light Damage: 2

Icon Ally Twice: Icon Light Healing: 5

If cast on Will-o-the-Wisp, the area of effect becomes Area Cross

Icon Caster Abundance (+10 Lvl.) per rune possessed

0 Spell Huppermage Mirage Mirage 2Action point Switches places

Icon Enemy Element AirSmall Damage: 2

If Icon Caster has Misc Air Rune:

Misc Arrow The spell's min and max range increases by 3

Misc Arrow Icon Caster consumes Misc Air Rune

0 Spell Huppermage Glistening Halo Glistening Halo 2Action point Glistening Halo (Lvl. 3)

If the target dies or is again targeted by Glistening Halo:

Misc Arrow Icon Enemy Icon Light Damage: 3 Area Square

Misc Arrow Triggers all other Glistening Halos in the area

Misc Arrow The mark is consumed

If Icon Caster has Misc Air Rune:

Misc Arrow The mark is immediately triggered

Level Icon Spell Name Cost Effect
Element SupportLarge
Support Actives
1 Spell Huppermage Solar Stronghold Solar Stronghold 3Action point Effect
15 Spell Huppermage Runic Overcharge Runic Overcharge 2Action point Effect
30 Spell Huppermage Wall of Energy Wall of Energy Effect
45 Spell Huppermage Visio Imperum Visio Imperum 2Action point Effect
60 Spell Huppermage Principio Valere Principio Valere 1Action point
Wakfu point
Effect
60 Spell Huppermage Runification Runification 1Action point
Wakfu point
Effect
Level Icon Spell Name Description
Element SupportLarge
Support Passives
0 File:Spell.png Spell Effect
10/110 File:Spell.png Spell Effect
20/120 File:Spell.png Spell Effect
30/130 File:Spell.png Spell Effect
40/140 File:Spell.png Spell Effect
50/150 File:Spell.png Spell Effect
60/160 File:Spell.png Spell Effect
70/170 File:Spell.png Spell Effect
80/180 File:Spell.png Spell Effect
90/190 File:Spell.png Spell Effect
100/200 File:Spell.png Spell Effect

History[]

Trivia[]

  • Huppermage's Rune is the only class that has 5 elements: Water, Air, Earth, Fire and Light.
    • Light spells deal Chromatic damage (which means, the element equals the player's highest Elemental Mastery and/or enemy's lowest Elemental Resistance). Similar to Stasis.
    • This makes Huppermage the second class with multiple Chromatic spells.
  • Huppermages have their own school, The Huppermagic School, which can be accessed through Astrub and Zaap portal, called "Rok Island".
  • They are so far the only class without a Wakfu gauge.
    • However, each Wakfu Point gained equals 100 Quadramental Breeze.

Image gallery[]

External Links[]

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