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Outside of combat, a {{PAGENAME}} will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true ''form'' as one of the [[class]]es available to [[Player]] [[Character]]s. It is also not possible to see their level outside of combat.
 
Outside of combat, a {{PAGENAME}} will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true ''form'' as one of the [[class]]es available to [[Player]] [[Character]]s. It is also not possible to see their level outside of combat.
   
  +
Hoodlums cannot be extracted or Harvested. Hoodlums most likely spawn naturally since they don't have seeds.
Each {{PAGENAME}} is built to a follow a specific behavior in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air [[Sacrier]] using [[teleport]]ing and [[Motion Sickness]]).
 
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Each {{PAGENAME}} is built to a follow a specific behavior in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air [[Sacrier]] using [[teleport]]ing and [[Motion Sickness (Spell)|Motion Sickness]]).
   
 
== Drops ==
 
== Drops ==
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==Related Category==
 
==Related Category==
 
*[[:Category:{{PAGENAME}}]]
 
*[[:Category:{{PAGENAME}}]]
{{Monster Navbox
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{{WNavbox/Monster}}
 
[[Category:Family]]
|image1=Bap Guss.png
 
|monster1=Bap Guss
 
|image2=Brute Lise.png
 
|monster2=Brute Lise
 
|image3=Cliffe Heath.png
 
|monster3=Cliffe Heath
 
|image4=Doof Lungreen.png
 
|monster4=Doof Lungreen
 
|image5=Garth Fyld.png
 
|monster5=Garth Fyld
 
|image6=Hairocles.png
 
|monster6=Hairocles
 
|image7=Hairy Rotter.png
 
|monster7=Hairy Rotter
 
|image8=Hermania Grunger.png
 
|monster8=Hermania Grunger
 
|image9=Jess Kudo.png
 
|monster9=Jess Kudo
 
|image10=Lucy Fur.png
 
|monster10=Lucy Fur
 
|image11=Skorch The Pyromaniac.png
 
|monster11=Skorch The Pyromaniac
 
|image12=Stephen Seagull.png
 
|monster12=Stephen Seagull
 
|image13=Sylvester.png
 
|monster13=Sylvester
 
|image14=The Black Birch.png
 
|monster14=The Black Birch
 
|image15=Ardy Ram.png
 
|monster15=Ardy Ram
 
|image16=Xunil.png
 
|monster16=Xunil
 
|image17=Sakrifitz The Pactmaker.png
 
|monster17=Sakrifitz The Pactmaker
 
|hoodlum=no
 
|heading=1}}
 
[[Category:Species]]
 

Latest revision as of 14:15, 21 May 2016

Hoodlum

Hoodlums are a humanoid group of monsters which can be found anywhere. They can be found as solo creatures in low level areas, though they are individually around level 55 upwards (so they will be too powerful for any new characters who frequent those areas).

In other areas, the size of the group grows.

Outside of combat, a Hoodlum will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true form as one of the classes available to Player Characters. It is also not possible to see their level outside of combat.

Hoodlums cannot be extracted or Harvested. Hoodlums most likely spawn naturally since they don't have seeds.

Each Hoodlum is built to a follow a specific behavior in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air Sacrier using teleporting and Motion Sickness).

Drops[]

Hoodlums drop a variety of equipment and Haven bag Decorations. These drops are usually specific to their revealed class, and the equipment provides a direct bonus to specific spells from that class.

Related Category[]


Monsters from this family:

Sylvester Violent Boreguard Brut Alize Xeyer the Dominator Sylvester Saloon Stephen Seagull Charm the Charming Charmer Silv Aster

Other monster families:
ArachneeBlibliBow MeowChaferChaos PirateCrowDrhellerField PlantGhostofGhoulGobballLarvaMagik RiktusMolluskyMonkMushdPiwiPolterPrespicScaraScarecrowSharkSnapperStalagmoteStrichToadTofuWhirligigWhispererWodentCracklerBoowolfKralovePuddlyMoogrrMoskitoTreechnidZoogeymanRaskawBoohemothEmbrysoul