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[[File:Hoodlum.png|right|200px]]
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{{PAGENAME}}s are a humanoid group of monsters which can be found anywhere. They can be found as solo creatures in low level areas, though they are individually around level 55 upwards (so they will be too powerful for any new characters who frequent those areas).
[[File:Hoodlum.png|right]]
 
The Hoodlums are a threat for all the adventurers of the World of Twelve, and just like them, they’ve pledged allegiance to one of the Twelve. They can be found in almost every area of the known World, apart from Incarnam and Asturb.
 
   
 
In other areas, the size of the group grows.
Thanks to their costumes, it is impossible to guess the composition of their group before starting a fight against them, whether regarding their class or their individual level. You’ll only be able to get an idea of the group’s global level.
 
   
 
Outside of combat, a {{PAGENAME}} will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true ''form'' as one of the [[class]]es available to [[Player]] [[Character]]s. It is also not possible to see their level outside of combat.
These humanoid enemies won’t take part of your region’s ecosystem and they are not specific to any nation in particular. They will be ideal targets for players of level 30 to 50.
 
 
But once the battle begins, the Hoodlums unveil their true colors! About 40 individuals have already been counted, among with several of each cult, each of them being focused on an archetype of their class.
 
 
And that is not to mention all the treasures to discover when looting the corpses! Undoubtedly, there is plenty of stuff you can hide under a cloak! It will notably be possible to discover a new equipment set, adapted to different styles of combat for every class. About this equipment, there are notably new bonuses to discover, such as those that allow artificially increasing the level of your elementary spells and your class’ specialities.
 
 
==Behaviour==
 
{{PAGENAME}}s are a humanoid group of monsters which can be found anywhere. They can be found as solo creatures in low level areas, though they are individually around level 30 upwards (so they will be too powerful for any new characters who frequent those areas).
 
 
In other areas, the size of the group grows.
 
   
  +
Hoodlums cannot be extracted or Harvested. Hoodlums most likely spawn naturally since they don't have seeds.
Outside of combat, a {{PAGENAME}} will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true ''form'' as one of the [[class]]es available to [[Player]] [[Character]]s.
 
   
Each {{PAGENAME}} is built to a follow a specific behaviour in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air [[Sacrier]] using [[teleport]]ing and [[Motion Sickness]]).
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Each {{PAGENAME}} is built to a follow a specific behavior in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air [[Sacrier]] using [[teleport]]ing and [[Motion Sickness (Spell)|Motion Sickness]]).
   
 
== Drops ==
 
== Drops ==
{{PAGENAME}}s drop a variety of [[equipment]] Haven bag Decorations. This equipment is usually specific to their revealed class, and provides a direct bonus to specific spells from that class.
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{{PAGENAME}}s drop a variety of [[equipment]] and Haven bag Decorations. These drops are usually specific to their revealed class, and the [[equipment]] provides a direct bonus to specific spells from that class.
   
 
==Related Category==
 
==Related Category==
 
*[[:Category:{{PAGENAME}}]]
 
*[[:Category:{{PAGENAME}}]]
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{{WNavbox/Monster}}
[[Category:Species]]
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[[Category:Family]]

Latest revision as of 14:15, 21 May 2016

Hoodlum

Hoodlums are a humanoid group of monsters which can be found anywhere. They can be found as solo creatures in low level areas, though they are individually around level 55 upwards (so they will be too powerful for any new characters who frequent those areas).

In other areas, the size of the group grows.

Outside of combat, a Hoodlum will appear in their basic cloak and hat. Once engaged in combat, they will reveal their true form as one of the classes available to Player Characters. It is also not possible to see their level outside of combat.

Hoodlums cannot be extracted or Harvested. Hoodlums most likely spawn naturally since they don't have seeds.

Each Hoodlum is built to a follow a specific behavior in combat, generally focusing on specific spell-combinations available to their specific class (such as an Air Sacrier using teleporting and Motion Sickness).

Drops[]

Hoodlums drop a variety of equipment and Haven bag Decorations. These drops are usually specific to their revealed class, and the equipment provides a direct bonus to specific spells from that class.

Related Category[]


Monsters from this family:

Sylvester Violent Boreguard Brut Alize Xeyer the Dominator Sylvester Saloon Stephen Seagull Charm the Charming Charmer Silv Aster

Other monster families:
ArachneeBlibliBow MeowChaferChaos PirateCrowDrhellerField PlantGhostofGhoulGobballLarvaMagik RiktusMolluskyMonkMushdPiwiPolterPrespicScaraScarecrowSharkSnapperStalagmoteStrichToadTofuWhirligigWhispererWodentCracklerBoowolfKralovePuddlyMoogrrMoskitoTreechnidZoogeymanRaskawBoohemothEmbrysoul