A creature's Health Points (HP) represent how much Damage they can take before dying.
This value is actually represented by two values; the Maximum HP, and the current HP.
HP[]
HP represents the most HP that creature can have. Normal healing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.
The initial HP value at level 1 depends on the character's Class, and the basic value will gradually increase by 5 per level, no matter what their class is.
Class | 1st level |
---|---|
Cra | 49 |
Ecaflip | 49 |
Eniripsa | 47 |
Enutrof | 49 |
Feca | 51 |
Iop | 53 |
Masqueraider | ? |
Osamodas | 47 |
Pandawa | 51 |
Rogue | 55 |
Sacrier | 55 |
Sadida | 49 |
Sram | 49 |
Xelor | 47 |
Summon HP[]
Summoned creatures tend to have an HP value based on that of their summoner's level.
Current HP[]
Sustaining damage in combat will reduce this value, and if it reaches 0, your character is Knocked Out. Your character will then have about 3 turns before they die. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)
Restoring[]
- In combat, lost HP can be restored with certain spells, usually healing or life stealing.
- Outside of combat, lost HP is replenished over time (sitting will speed this up), or through consumable items (usually Baked items).
Players can often start a fight with a lower value if they have not properly healed from a previous fight.
Monster Health[]
Monsters will always start a fight with maximum Health, even if they sustained damage in a fight a few seconds before.
Terminology[]
- "Health Point(s)" is often shortened to "HP", or referred to as "Life".