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When fighting in combat, players and monsters inflict Damage on each other. This damage reduces the HP of the target, and when enough has been done that creature is defeated. However, Healing can be used to regain some of that lost HP

Most Healing is done as a specific elemental type. Bonuses to specific elements can be handled individually, though some equipment enhances all 4 elements equally. The damage bonus from Mastery also applies to elemental healing, as does the general Healing Bonus characteristic.

Healing spells

Class Spell Effect
Ecaflip Element EarthMedium.png Heads or Tails Heal then Damage
Element EarthMedium.png Jackpot 15% chance to Heal
Element EarthMedium.png Roulette AoE Heal or Damage
Element EarthMedium.png Shi-Fu-Miaow 23% chance to Heal
Element EarthMedium.png Three Cards Heal, or -Resist, or +1 AP
Eniripsa Element WaterMedium.png Healing Word Heal
Element WaterMedium.png Invigorating Word Rebound Heal
Element WaterMedium.png Revitalizing Word AoE Heal
Element WaterMedium.png Renewing Word Heal
Element WaterMedium.png Fortifying Word No LoS Heal
Sadida Element WaterMedium.png Mudool Heal on Dolls and Totems
Element NeutralSmall.png Tree Self Heal

States related to healing

State Effect
Regeneration Heals certain % at start of turn
Zombification Healing becomes Damage

Relative Heals

A handful of spells will heal based on a percentage value rather than a fixed value. E.g. The Sacrier Spell "Gift of Life" transfers a fixed "10%" of the caster's life onto the target.

Class Spell Effect
Eniripsa Element FireMedium.png Sadist Mark Transfer HP %
Sacrier Element NeutralSmall.png Gift of Life Transfer HP

See Also

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