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When fighting in combat, players and monsters inflict Damage on each other. This damage reduces the HP of the target, and when enough has been done that creature is defeated. However, Healing can be used to regain some of that lost HP

Most Healing is done as a specific elemental type. Bonuses to specific elements can be handled individually, though some equipment enhances all 4 elements equally. The damage bonus from Mastery also applies to elemental healing, as does the general Healing Bonus characteristic.

Healing spells[]

Class Spell Effect
Ecaflip Heads or Tails Heal then Damage
Jackpot 15% chance to Heal
Roulette AoE Heal or Damage
Shi-Fu-Miaow 23% chance to Heal
Three Cards Heal, or -Resist, or +1 AP
Eniripsa Healing Word Heal
Invigorating Word Rebound Heal
Revitalizing Word AoE Heal
Renewing Word Heal
Fortifying Word No LoS Heal
Sadida Mudool Heal on Dolls and Totems
Tree Self Heal

States related to healing[]

State Effect
Regeneration Heals certain % at start of turn
Zombification Healing becomes Damage

Relative Heals[]

A handful of spells will heal based on a percentage value rather than a fixed value. E.g. The Sacrier Spell "Gift of Life" transfers a fixed "10%" of the caster's life onto the target.

Class Spell Effect
Eniripsa Sadist Mark Transfer HP %
Sacrier Gift of Life Transfer HP

See Also[]