After a fight begins, there will be additional objectives offered to the player(s).
These objectives have no effect on a fight's success, but instead offer temporary bonuses to Prospecting and Wisdom at the end of a fight, (for the purposes of calculating Experience Points and Item Drops ).
Objectives [ ]
Objectives based on damage [ ]
Objective
Objective Info
Cyclone
Do not cause enemies to suffer Earth damage
Enemy summons count as enemies.
Ally summons are able to inflict Earth damage without failing the objective.
Drought
Do not cause enemies to suffer Water damage
Enemy summons count as enemies.
Ally summons are able to inflict Water damage without failing the objective.
Tremblor
Do not cause enemies to suffer Air damage
Enemy summons count as enemies.
Ally summons are able to inflict Air damage without failing the objective.
Tsunami
Do not cause enemies to suffer Fire damage
Enemy summons count as enemies.
Ally summons are able to inflict Fire damage without failing the objective.
Versum
Do not suffer damage from the front.
Ally summons taking damage cannot cause this objective to fail.
Todo: test for indirect and self-inflicted damage .
Dorsum
Do not suffer damage from behind.
Ally summons taking damage cannot cause this objective to fail.
Todo: test for indirect and self-inflicted damage .
Torment
Do not suffer damage from the Torment spell.
Ally summons taking damage cannot cause this objective to fail.
Objectives based on defeating enemies [ ]
Objective
Objective Info
Archer
Defeat all enemies with ranged attacks.
Enemy summons do not count as enemies.
The killing blow must be caused by a player not adjacent to the monster.
Distance is measured from the player , not the source of damage.
Barbaric
Defeat all enemies with close-combat attacks.
Enemy summons do not count as enemies.
The killing blow must be caused by a player adjacent to the monster.
Distance is measured from the player , not the source of damage.
Wily
Defeat all enemies with damage from behind.
Todo: test for indirect and self-inflicted damage .
Equality
Every player must defeat at least one enemy.
Enemy summons do not count as enemies.
Players who have defeated an enemy will be marked with a State to show they have defeated at least one enemy.
Underdog
The player with the lowest level must finish off all of the enemies.
Enemy summons do not count as enemies.
The objective is failed if any player other than the lowest-level defeats any enemies.
Manhunt
Defeat the designated enemy first.
The designated enemy will have a target above its head.
The objective is failed if any other enemy dies before the marked enemy.
Reprieve
Defeat the designated enemy last.
The designated enemy will have a target above its head.
The objective is failed if the marked enemy dies before any other enemy.
Focus
When an enemy takes damage, they must be finished off before any other enemy is attacked.
When an enemy is damaged, it will gain a target above its head.
The objective is failed if any enemy is damaged before the marked enemy dies.
Area of Effect spells that damage multiple enemies will cause the objective to fail if it does not kill all but the last enemy damaged by it.
Todo: test for self-inflicted damage .
Rise and Shine
Defeat all enemies in order of increasing level.
Enemy summons do not count as enemies.
The level of the last enemy killed is recorded on all enemies as a State .
Down and Out
Defeat all enemies in order of decreasing level.
Enemy summons do not count as enemies.
The level of the last enemy killed is recorded on all enemies as a State .
Doubled
Two monsters must be killed in one turn by a single player.
Enemy summons do not count as enemies.
Defeating at least one, but not exactly two monsters in one round as one player fails the challenge.
Killing all remaining monsters in one turn as one player will fail the challenge (unless there were exactly two).
Todo: test for multiple players killing two enemies in one round of turns.
Tripled
Three monsters must be killed in one turn by a single player.
Enemy summons do not count as enemies.
Defeating at least one, but not exactly three monsters in one round as one player fails the challenge.
Killing all remaining monsters in one turn as one player will fail the challenge (unless there were exactly three).
Todo: test for multiple players killing three enemies in one round of turns.
All or Nothing
Finish off all enemies within the same round of turns.
Enemy summons do not count as enemies.
A round of turns ends when the turn queue passes the yellow marker .
The objective fails if the round of turns ends, there were any enemies killed during the round, and there are any enemies still alive.
Survival
Do not get Knocked Out.
The objective fails if any ally player is reduced to 0HP.
Ally summons do not cause this objective to fail if knocked out.
Objectives based on resources [ ]
Objective
Objective Info
Nomad
Spend all of your MP before ending your turn.
Ally summons do not cause the objective to fail if they end their turn with MP remaining.
Sedentary
Finish your turn with MP remaining.
Ally summons do not cause the objective to fail if they end their turn with no MP remaining.
Obsession
Finish your turn with an even number of AP and an even number of MP remaining.
A player must have an even number of
Ally summons do not cause the objective to fail if they end their turn with an uneven number of either AP or MP remaining.
Incurable
Do not heal your allies.
The objective fails if any player uses a skill that directly heals a player.
Skills with innate self-healing do not cause the objective to fail.
Objectives based on positioning [ ]
Objective
Objective Info
Fusion
Finish your turn on a cell adjacent to an ally.
Ally summons count as allies when ending your turn.
Ally summons do not cause the objective to fail if they end their turn adjacent to no allies.
Separation
Do not finish your turn on a cell adjacent to an ally.
Ally summons do not count as allies when ending your turn.
Ally summons do not cause the objective to fail if they end their turn adjacent to an ally.
Aligned
Do not finish your turn on a cell adjacent to an ally.
Ally summons count as allies when ending your turn.
Ally summons do not cause the objective to fail if they end their turn out of line with all allies.
Todo: test if obstacles blocking line of sight also block otherwise successful positioning.
Chicken
Do not finish your turn on a cell adjacent to an enemy.
Ally summons do not cause the objective to fail if they end their turn adjacent to an enemy.
Liason
Form a chain (with a minimum of 6 players) with the totem, for 3 consecutive turns.
Todo: find out where this is.
Todo: test to see if all summons count.
Todo: test to see if a loop works.
Objectives based on Ogrest's Tears [ ]
Objective
Objective Info
Reunification
Ogrest's Tears must find their way back to one another.
Attacking the Tearmakes it turn towards the player.
Tears are pushed back at the end of each round of turns .
The objective fails if the battle ends without one Tear touching another.
Symbiote
Ogrest's Tear must fuse with a monster.
Attacking the Tearmakes it turn towards the player.
Tears are pushed back at the end of each round of turns .
The objective fails if the battle ends without the Tear touching a monster.
Slalom
Ogrest's Tears must not hit anything.
Attacking the Tearmakes it turn towards the player.
Tears are pushed back at the end of each round of turns .
The objective fails if the tears collide with anything during the battle.