Wakfu Wiki
Wakfu Wiki
Advertisement

Each player or creature's Turn will naturally end after 30 seconds, allowing the next creature in the turn indicator to start their turn.

A player or creature may manually end their Turn via the interface or by pressing the 'End' button on their keyboard. Ending the turn earlier will fill up the speed gauge faster, resulting in getting an earlier and better speed bonus. Some speed bonuses require that you finish your turns faster.


Forcing End Turn[]

It is possible to force someone else's turn to end through the use of various effects, and a number of spells will end the caster's turn as part of the spell's effects:

Spells that can make an enemy end their turn during their turn.

Class Spell Effect
Eniripsa Element AirMedium Psykosis Flask chance to Madness
Element AirMedium Lethargy Flask chance to Sleepy
Iop Element EarthMedium Rocknoceros Damage and chance to Stun
Element EarthMedium Charge Damage, Move Towards and chance to Stun
Element EarthMedium Flatten Teleport and chance to Stun



Spells that will end casters turn.

Class Spell Effect
Ecaflip Element EarthMedium All or Nothing Chance to refund AP or Ends Turn
Iop Element NeutralSmall Defensive Stance Chance to avoid a melee attack, Ends Turn
Element NeutralSmall Bravery Standard +Resist, Circle
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellTargetArrowBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCell
: +Damage%, Ends Turn
Element EarthMedium Flatten Teleport and chance to Stun self
Rogue Element EarthMedium Pulsar Convert unused AP and MP into Damage, Ends turn
Sadida Element NeutralSmall Tree (Spell) -20% HP, Turn into a Tree, Invulnerable, Icon Doll: Nettled, Ends Turn



States that end turns

State Effect
Stun Ends Turn
Sleepy When afflicted it Ends Turn and can no longer lock. Last for one turn or until the afflicted is damaged.
Madness Will attack it's own ally on turn or end turn if she/he/it does not have any.
Worn Out -% Damage Element Physical and AP depending on level of Worn Out, Stunned when Worn Out reaches level 100, which will happen if you stop drinking when Merry is at level 100, or when you take another drink and it goes past level 100.


Dodge Check[]

A player who fail a Dodge Check will have their turn ended.

Advertisement