Spell Cra ElusiveElusive

Class: Cra
Unlock/Evolution level: 30/130
Type: Passive

Element NeutralSmall
"To get out while the going is good, a Cra has to be alert and able to escape enemy blows."

Level 1:

  • At the start of turn, if Elusive:
  • With Elusive

Level 2:

  • At the start of turn, if Elusive:
    • Regenerates 10% max HP
    • Sharpening+20
  • With Elusive
    • +10% Final Damage

Spell Information

A passive spell that regenerates the Cra's HP, grants Sharpening levels, and gives a final damage bonus if the Cra is elusive.

Cra Elemental Spells:
Spell Cra Homing ArrowSpell Cra Plaguing ArrowSpell Cra Poisoned ArrowSpell Cra Retreat ArrowSpell Cra Storm Arrow
Spell Cra DestructiveArrowSpell Cra LashingArrowSpell Cra PiercingArrowSpell Cra Raining ArrowsSpell Cra Riddling Arrow
Spell Cra Blazing ArrowSpell Cra BlindingArrowSpell Cra BurningArrowSpell Cra ExplosiveArrowSpell Cra Voracious Arrow

Active Support Spells:
Spell Cra Beacon Sneakin'Spell Cra Biting BlowSpell Cra Cra BeaconSpell Cra Eagle EyeSpell Cra Roly Poly

Passive Support Spells:
Spell Cra AnticipationSpell Cra ArcherySpell Cra PrecisionSpell Cra Devious ArcherSpell Cra HeightenedVisionSpell Cra PowerfulShootingSpell Cra Pyrolysis FusionSpell Cra The Way of the Bow

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