Critical Hits[]
Critical Hits are an aspect of the combat system which represent a particularly successful attempt at an action.
All weapons and most spells have a Critical Hit variation of their normal effect. This usually means doing higher damage. However, a wide variety of critical hits effects exist, so check the spell to be sure what it does.
Critical Failures[]
Critical Failures are an aspect of the combat system which represent a particularly unsuccessful attempt at an action.
Unlike Critical Hits, a Critical Failure simply causes the action to fail, however, the cost (in AP/MP/WP) is still spent.
Base Values[]
- The base Critical Hits value for all classes is 3.
- The base Critical Failures value for all classes is 0. Without increasing this, no Critical Failures will occur for a character.
Hit vs Failure[]
If you manage a Critical Hit and a Critical Failure in the same action, then the Critical Failure takes priority and cancels out the Critical Hit. The cost will be spent, but nothing will happen.
Altering Criticals[]
A number of spells and effects can alter the chance of Critical Hits or Failure of a creature.
Class | Spell | Effect | |
---|---|---|---|
Cra | Sharpshooting | Trade MP for +Critical Hit | |
Ecaflip | Meowtbreak | +Critical Failure to enemies, +Critical Hit to allies | |
Ecaflip's Tarot | +Critical Hit/+Critical Failure | ||
Perception | +Critical Hit | ||
Paws Off | +Critical Failure | ||
Rabies | +Critical Hit per attack | ||
Sacrier | Mark of Clumsiness | +Critical Failure |
Ability[]
Cost | Max Lvl | Effect |
---|---|---|
15 | 22 | +1 Critical Hit |
Terminology[]
- "Critical Hits" is often shortened to "Crit", "Critical", or "CH".
- The Critical Hits characteristic is also known as Ferocity.
- "Critical Failures" is often shortened to "CF".