Citizenship is represented in the World of Twelve via a number of different systems.

Related Systems

  • Each Character becomes a Citizen of a chosen Nation in order to progress beyond Astrub.
    • Actions a character performs increase or decrease their Citizenship Points.
      • If their Citizenship Points drop below a certain level, which is -50 Citizenship Points, they become classified as Criminals.
      • If their Citizenship Points are above a certain level, they can become a guard (to become a guard you need at least 100 Citizenship Points and you must kill 10 Criminals) or a soldier.
  • Each Nation has a Governor.
    • A Governor is voted into power through Elections, where Citizens with over 100 Citizenship Points are eligible to vote.
    • A Governor is able to set the local Laws, set and spend Tax, pay for Challenges and a number of other things.
    • To be a candidate during the elections, 1000 citizenship points are required and you need to pay 100 kamas.
  • Each Territory has a Clan Member. These are involved when Nations conquer or defend the territory, and they oversee the area's resources, notifying characters of their current status.

Related Category

Community content is available under CC-BY-SA unless otherwise noted.