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|[[Critical Failure]]s||0||The Critical Failures (CF) rate defines the percentage chance that an attempted action will fail. |
|[[Critical Failure]]s||0||The Critical Failures (CF) rate defines the percentage chance that an attempted action will fail. |
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− | |[[Control]]||1|| |
+ | |[[Control]]||1||Control defines the number of summoned creatures and mechanisms you can have in play at one time. |
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|[[CCM Damage]]||0||Additional Damage%{{i eps}} added to creatures the fighter summons. |
|[[CCM Damage]]||0||Additional Damage%{{i eps}} added to creatures the fighter summons. |
Revision as of 00:21, 10 January 2014
Every Character has Characteristics. These are basic attributes of the character which represent their specific abilities in the various situations.
Some are only useful to certain Classes or builds, while others are equally useful to all characters.
The following characteristics can be improved by spending Ability Skill Points. You gain 5 Skill Points with each level up. Some characteristics can only be purchased a certain number of times, but can still benefit from other bonuses above this limit.
Skills points spent to increase these characteristics can be reset once at level 30, and every month using the Respec System. (You can also buy a Scroll of Absolution in the boutique.)
Ability point increasable Characteristics
Characteristic | Base Value | Cost | Maximum | Effect |
---|---|---|---|---|
Health Points | Varies | 1 | - | Increases Health Points (HP) so you last longer in battle. |
Initiative | 0 | 2 | - | Increases your chance of playing first and gives you one Speed point per turn. Speed allows you to obtain bonuses more quickly during fights. |
Dodge | 0 | 2 | 100 | Each point of dodge decreases your opponent's chance of successfully locking you by 0.5%. |
Lock | 0 | 2 | 100 | Each point of lock increases your chance of successfully locking an opponent by 0.5% |
Kit Skill | 0 | 10 | 10 | Reduces the level necessary to equip objects. |
Critical Hits | 3 | 15 | 22 | Increases the Critical Hit (CH) rate. Critical Hits increase spell damage by 50% and allow you to benefit from extra effects. |
Movement Points | 3 | 100/150 | 2 | Increases Movement Points (MP) and thus your possibility to move around in battle. |
Action Points | 6 | 150/250 | 2 | Increases Action points (AP) and thus the number of spells you can use in one round. |
Strength | 0 | 3* | 250 | Each Strength point increases your Earth damage and resistance to Earth attacks by .5%. |
Agility | 0 | 3* | 250 | Each Agility point increases your Air damage and resistance to Air attacks by .5%. |
Intelligence | 0 | 3* | 250 | Each Intelligence point increases your Fire damage and resistance to Fire attacks by .5%. |
Chance | 0 | 3* | 250 | Each Chance point increases your Water damage and resistance to Water attacks by .5%. |
Range | 0 | 80 | 1 | Increases the reach of your long-range spells by one cell. |
Block | 0 | 9 | 25 | Each block point makes you 1% more likely to reduce damage received by 30%. |
- Increasing Strength, Agility, Intelligence or Chance via ability points will only cost 1 each instead of 3 if the stat you are increasing is not the highest among the 4.
Health Points
Unlike the other characteristics, the base value of Health Points varies depending on which class you're playing. In addition, the amount of HP a character has naturally increases with each Character Level gained.
Other Characteristics
Some other characteristics can only be improved (or decreased) with equipment, spells, and class specialties.
Characteristic | Base Value | Effect |
---|---|---|
Wakfu Points | 6 | Wakfu Points (WP) are needed for certain spells. |
Wisdom | 0 | Wisdom increases earned exp from battles |
Prospecting | 0 | Increases chance of drops from battles. |
Critical Failures | 0 | The Critical Failures (CF) rate defines the percentage chance that an attempted action will fail. |
Control | 1 | Control defines the number of summoned creatures and mechanisms you can have in play at one time. |
CCM Damage | 0 | Additional Damage%Template:I eps added to creatures the fighter summons. |
Heal | 0 | The Heal Bonus improves the effectiveness of healing spells. |
Backstab | 0 | Backstab increases the damage done when you attack a target from behind. |
Backstab Resistance | 0 | Backstab resistance reduces the damage caused by attacks from behind. |
Perception | 0 | Increases your chances of remaining invisible or your ability to detect invisible enemies. |