"An expert in the art of moving allies and enemies, the Sacrier sheds some armor made of blood to move around and move others around more easily."
- -20% to Coagulation gains
- +1 Range
- Air spells no longer hurt allies except Motion Sickness
- Motion Sickness no longer applies Motion Sick on allies
- Rejectattoo pushes back in the Sacrier's direction
- Assault no longer requires Line of Sight to cast
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