Bubble
Class: Feca |
2 1 3 - 6 |
"As well as the standard attack, this spell can activate an Armor that gives a Range bonus to an ally or a Range penalty to an enemy. Combined with Teleportation Flux, the spell can move the Flaming Glyph."
Restrictions:- Two uses per turn
Effects:
- -3(77) HP
- Applies Bubble Armor0-200
- If Glyph Teleportation is active:
- Moves the Flaming Glyph
Critical:
Spell Information[]
A water damaging spell that does not require line of sight, but also has a minimum range. It can also move the Flaming Glyph when glyph teleportation is activated.
Glyph[]
Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|
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At level 0 this armor has a 50% chance to give/remove 1 range. Once it reaches level 100 it has a 100% chance to give/remove 1 range, but also gains another scaling chance to give/remove a 2nd range starting at 50% and ending at 100% at level 200. From 200 to 300 a 3rd range gain/remove chance is added, starting at 50% like the other and scaling to 100% at level 300.
Spell Progression[]
Level | 0 | 50 | 100 | 150 | 200 | |
---|---|---|---|---|---|---|
Effect | Damage | 3 | 21 | 40 | 58 | 77 |
Armor Level | 0 | 50 | 100 | 150 | 200 | |
Critical | Damage | 3 | 26 | 49 | 73 | 96 |
Armor Level | 0 | 62 | 125 | 187 | 250 |