m (Bot: Automated text replacement (-{{Spellbox +{{WData/Spell)) Tag: apiedit |
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+ | {{WData/Spell |
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− | {{spellbox |
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|icon=Spell_Sac_Angrrr.png |
|icon=Spell_Sac_Angrrr.png |
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|class=Sacrier |
|class=Sacrier |
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|element=Support |
|element=Support |
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− | |unlock= |
+ | |unlock=10/110 |
|type=[[Passive]] |
|type=[[Passive]] |
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− | |description= |
+ | |description=A true bloodthirsty warrior, the more hurt the Sacrier, the greater the anger, making the Sacrier more dangerous and less vulnerable to enemy attacks. |
+ | |passive=ys |
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− | |passive=*Combat Start: {{scalingvalue|20%|70%}} Angrrr value |
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+ | |passive1=*+1% [[Damage|Final Damage]] per 20 Angrr |
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− | *Damage Recieved: Gain Angrrr |
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− | * |
+ | *At 40% HP:[[Multi-Arm]]<sup>1</sup> |
− | * |
+ | *At 20% HP:Multi-Arm<sup>2</sup> |
+ | *At 1 HP:Multi-Arm<sup>3</sup> |
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+ | *Bonus stacks with [[Strong Blood]] passive |
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+ | |passive2=*+2% Final Damage per 20 Angrr |
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+ | *At 40% HP:Multi-Arm<sup>1</sup> |
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+ | *At 20% HP:Multi-Arm<sup>2</sup> |
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+ | *At 1 HP:Multi-Arm<sup>3</sup> |
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+ | *Bonus stacks with Strong Blood passive |
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}} |
}} |
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− | |||
− | ==Spell Information== |
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− | This is the core skill of a Sacrier. Unlike most passives, even unlevelled it is still functional, but a Sacrier can spend point to make theirs more easily controlled. For more information on the system [[#Functionality|see below]] |
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− | |||
− | ===Multi-Arm=== |
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− | {| {{prettytable}} |
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− | |- align="left" |
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− | !Level!!Effect |
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− | |- |
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− | |1|| |
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− | *+1% [[Damage]] |
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− | *+1 [[Lock]] |
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− | |- |
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− | |40|| |
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− | *+40% Damage |
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− | *+40 Lock |
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− | |} |
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− | |||
− | ==Spell Progression== |
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− | {| {{Prettytable}} |
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− | |- |
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− | {{Th suptpass}} |
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− | |'''Total Angrr'''||70||71||73||74||76||77||79||80||82||83||85||87||88||90||91||93||94||96||97||99||100 |
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− | |- align="center" |
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− | |'''Multi-Arm<sup>1</sup>'''||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20 |
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− | |- align="center" |
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− | |'''Multi-Arm<sup>2</sup>'''||0||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40 |
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− | |} |
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==Functionality== |
==Functionality== |
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− | Every Sacrier has access to Angrrr, even |
+ | Every Sacrier has access to Angrrr, even without this passive equipped. |
− | Sacriers start the battle |
+ | Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. |
− | A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are |
+ | A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. |
⚫ | |||
− | Angrrr provides a direct bonus of % Damage, increased through the Multi-Arm state, which is unlocked by levelling the spell, and once Angrrr reaches the associated levels. |
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− | |||
− | ==Multi-Arm== |
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− | With 35 Angrrr, a single pair of ghostly arms appear on the Sacrier. At 70, a second pair appear. These do not provide any additional effect unless the Angrrr spell has been levelled sufficiently. |
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− | |||
− | If the additional effect is available, then the Sacrier gains a [[Damage]] and [[Lock]] bonus. |
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− | |||
− | ==Terminology== |
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⚫ | |||
==Notes== |
==Notes== |
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+ | *There is no way to 'spend' Angrrr. Only healing decreases your Angrrr level. |
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− | *It is possible to create a Sacrier who does not utilise Angrrr by using mostly Air Spells. This can leave you free to invest [[Skill Point]]s in other effects. |
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+ | *Angrrr is based off %HP, reaching its cap at 10% HP |
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− | *1 level of the spell is equal to +2% to Angrrr value a Sacrier starts combat with, except at level 20, the value jumps to 70 (from 58 at level 19) |
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+ | {{Clr}} |
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− | |||
==History== |
==History== |
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*While the Angrrr system is unique to Wakfu, Dofus' had an equivalent gameplay design called Punishments (the act of taking damage granted bonuses to the character). |
*While the Angrrr system is unique to Wakfu, Dofus' had an equivalent gameplay design called Punishments (the act of taking damage granted bonuses to the character). |
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− | {{ |
+ | {{WNavbox/Spell|class=Sacrier}} |
[[Category:Terminology]] |
[[Category:Terminology]] |
Latest revision as of 03:37, 24 August 2015
Angrrr |
"A true bloodthirsty warrior, the more hurt the Sacrier, the greater the anger, making the Sacrier more dangerous and less vulnerable to enemy attacks."
Level 1:
- +1% Final Damage per 20 Angrr
- At 40% HP:Multi-Arm1
- At 20% HP:Multi-Arm2
- At 1 HP:Multi-Arm3
- Bonus stacks with Strong Blood passive
Level 2:
- +2% Final Damage per 20 Angrr
- At 40% HP:Multi-Arm1
- At 20% HP:Multi-Arm2
- At 1 HP:Multi-Arm3
- Bonus stacks with Strong Blood passive
Functionality[]
Every Sacrier has access to Angrrr, even without this passive equipped.
Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down.
A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast.
Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
Notes[]
- There is no way to 'spend' Angrrr. Only healing decreases your Angrrr level.
- Angrrr is based off %HP, reaching its cap at 10% HP
History[]
- While the Angrrr system is unique to Wakfu, Dofus' had an equivalent gameplay design called Punishments (the act of taking damage granted bonuses to the character).