Angrrr |
"A true bloodthirsty warrior, the more hurt the Sacrier, the greater the anger, making the Sacrier more dangerous and less vulnerable to enemy attacks."
Level 1:
- +1% Final Damage per 20 Angrr
- At 40% HP:Multi-Arm1
- At 20% HP:Multi-Arm2
- At 1 HP:Multi-Arm3
- Bonus stacks with Strong Blood passive
Level 2:
- +2% Final Damage per 20 Angrr
- At 40% HP:Multi-Arm1
- At 20% HP:Multi-Arm2
- At 1 HP:Multi-Arm3
- Bonus stacks with Strong Blood passive
Functionality[]
Every Sacrier has access to Angrrr, even without this passive equipped.
Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down.
A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast.
Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
Notes[]
- There is no way to 'spend' Angrrr. Only healing decreases your Angrrr level.
- Angrrr is based off %HP, reaching its cap at 10% HP
History[]
- While the Angrrr system is unique to Wakfu, Dofus' had an equivalent gameplay design called Punishments (the act of taking damage granted bonuses to the character).