Action Points are a resource that most of the skills use during combat.

Attacking with a weapon, or using a skill or a spell will most likely have an AP cost attached to it. Not having enough AP means that you cannot perform the action you wanted to do.

At the start of every turn, your AP is replenished to the base value of 6. However, this can be increased by equipment or by skill points or even by other skills by other players or enemies.

Altering AP

A number of spells, and effects, can alter the AP of a creature. The maximum AP a fighter can get is 30.

Class SpellEffect
EcaflipElement EarthMediumAll or NothingAP Refund
Element EarthMediumThree Cards+AP
Element NeutralSmallEcaflip's Tarot+/-AP
Element NeutralSmallWinning Streak+AP
EniripsaElement FireMediumHammle MarkAP Transfer
Element FireMediumRefund MarkAP Refund
EnutrofElement NeutralSmallDrhellzerkerTurns all AP into MP
FecaElement WaterMediumCrashing WaveArmor: +AP when hit
Element EarthMediumDefensive OrbGlyph: +AP
FoggernautElement NeutralSmallFogginator+AP
OsamodasElement EarthMediumSavage Anger+AP to summons
Element NeutralSmallSymbiosa+AP
PandawaElement NeutralSmallMerry+AP
Element NeutralSmallWorn Out-AP
RogueElement NeutralSmallRogue Master+AP on bomb denotation
SadidaElement WaterMediumRust+AP to Dolls
Element NeutralSmallNettled+AP
SramElement WaterMediumPetty TheftSteals AP
XelorElement WaterMediumFrostbite-AP
Element WaterMediumSlow Down-AP
Element WaterMediumXelor's Hourglass-AP, +AP to allies
Element WaterMediumClockCross AoE
: -AP
Element NeutralSmallDevotionCircle AoE
: +AP
Element NeutralSmallTimekeeper+AP on following turn
Element NeutralSmallTime Theft+AP when taking AP
Element NeutralSmallTemporal Armor+AP per hit
Element NeutralSmallRollbackAP Refund


CostMax LvlEffect
150, 3002 +1 AP


  • "Action Point" is often shortened to "AP".
  • The Action point symbol is often used to represent AP within the game's interface.

See Also

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